Because PvP is much more twitchy while PvE is slower and more deliberate. The PvP changes were made to help that aspect, but they aren't gonna give that concession for standard content. Nor should they, the classes are already simple enough.
Because PvP is much more twitchy while PvE is slower and more deliberate. The PvP changes were made to help that aspect, but they aren't gonna give that concession for standard content. Nor should they, the classes are already simple enough.
Since no one has answered this question (it's almost like people are avoiding it) I'll ask you. Why is pressing 123 more complex than 111? You still have to weave your Ogcd skills and know when to use which skills. Why should one combo chain take up 3 buttons when it can easily be on a single button with no change to the way the class plays.
I don't think it's a question of the gameplay being more complex with 123, I think it's a question of "how do you make DNC or DRG into 111?" And that trying to make them 111 would be no good because most non-tanks have combo trees and aren't even 123 to begin with.
Also, the first response on this thread is about how there are times you DON'T wanna push 123.
"when you're never gonna break combo anyway"
I've had to break my combo early in TEA so I could use Goring Blade on Brute Justice as soon as he spawned, saving me 2 GCDs and allowing me to go immediately into my spell rotation to hit BJ and CC then reapply Goring Blade before using Passage of Arms on the 9th-12th J Waves.
Also by that argument, the pvp combos help for a faster paced fight? The only harder part on 1-2-3 is ergonomics and layout of our hotbars.
And using TEA and other ultimate content as an example is... well i just dont believe we should take the absolute top as a measure for such things and as said, theres no reason they could not let us use the single actions as well - or ad a long CD role skill which lets u skip to the last step of a combo for such cases.
Last edited by Kuroka; 01-29-2021 at 04:11 AM.
Exactly. As a DRG why would I ever not do my AoE rotation for trash pulls. How is consolidating 1 - 2 - 3 into 1- 1 - 1 dumbing down? As if I make complex decision. Please.For some reason there are people who are REALLY deadset on pressing 1-2-3 and are vehemently against pressing 1-1-1.
3 button presses either way, but one has 3 dedicated buttons and one has only 1 dedicated button.
Maybe, JUST maybe if they actually did that, SE would have a reason to stop taking away abilities, repackaging them and giving them back to us at later levels.
At the very least it would free up space. I don't want to loose more abilities. :c
The developers said that the PvP combo system was implemented in that content to allow players to focus on the strategies of PvP environments rather than on a rotation.
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There are ways to work around combo trees; just leave the alternate finisher or alternate route as separate button(s).I don't think it's a question of the gameplay being more complex with 123, I think it's a question of "how do you make DNC or DRG into 111?" And that trying to make them 111 would be no good because most non-tanks have combo trees and aren't even 123 to begin with.
Also, the first response on this thread is about how there are times you DON'T wanna push 123.
The only situations consolidation wouldn't work for are ones where you'd want to start your combo over again without finishing it, and I can't really think of any situation where that would be a good idea.
Anyone who is reading the OP as wanting to press one button to execute three actions is reading it wrong... or is willfully making a straw man argument... I don't know.
PvP has you press a button once to execute one action, and again to execute the follow-up(s). You are using the same number of button presses. One way you press three buttons once each, the other you press one button three times; allowing you to pause the rotation to do other actions, then return to it. It's not different, you're pressing a button the same number of times.
But whatever, everyone has their way of playing. I enjoy playing on a controller, so having this as an OPTION in PvE would be welcomed.
Yeah, being able to push 1, 1, then one of 3 other buttons is def a nice workaround. Heck, if there are more buttons for bread and butter attacks maybe we could get more elaborate combo trees like we used to have. I know tanks used to have a debuff combo, and until ShB they also had enmity combos too.There are ways to work around combo trees; just leave the alternate finisher or alternate route as separate button(s).
The only situations consolidation wouldn't work for are ones where you'd want to start your combo over again without finishing it, and I can't really think of any situation where that would be a good idea.
Would you prefer the extra hotbar space go to more room for the trees? Or would you rather they use that real estate for something new?
You can't think of any situation where it's a good idea?
How about the example that's come up, what, thrice now about breaking your combo as PLD to immediately hit an add or a new boss with a DoT as soon as they spawn?
And I know as WAR add phases and awkwardly long untargetable animations sometimes cause me to break my combo just to keep my buff active.
Sure, but let's go back to talking about combo trees as most jobs are not 1 2 3 in PvE.
Unless you feel they should become a strict 1 2 3 in order to fit into this system?
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