Quote Originally Posted by Kuroka View Post
No, not really, but i hope for it. And I still stick with, rather have 2-3 more combos that ppl might not use then remove whats there. Maybe a one button combo is enough "dumbed down" so we can at least have more of them...

In the end they gonna move more skills around and cut some so we end up having like 2 skills till lv 30 and then 4 till 50 and then 1-2 at max more per expansion, which would suck whenever we get synched down..

IF ppl would not resist that much against the combo buttons id see a better chance for less dull gameplay then with "we cut off your combo, add some new trait, add another skills and maybe a ogc that triggers from it"


Also i wanna point out, the number of skills doesnt equal the amounts of hotbars one needs. If youre fine with switching you hotbars around all the time, fine, but i got several skills i need to place more then once to manage using em and im sure im not the only one...
See, I don't like this argument because it puts all on the onus on the playerbase and not the dev team. People are resistant to combo consolidation because the dev team hasn't been especially innovative, thus we're concerned jobs like Dragoon will suddenly have massive free hotbar space that never gets used. I also don't particularly find pressing an oGCD every 90-120s any more interesting than 1-2-3 vs 1-1-1. The onus needs to be on SE to sell their change. Like I said, I'm open to reducing the combos to a single button if I've given something else to engage with.

As for needing to place the same ability on your hotbar more than once. That's what macros are for. I don't think reducing Dragoon down to two hotbars worth of skills just so you can fit four Dragon Sight macros is a good use of said space.