As I said, there are at most two jobs that use a straight 3 button combo.
No matter what the rotations tend to be self centered. Most of the conditions that determine what button is to be pressed are internal to the player character. Combat should be more reactive to the opponent. Rotations shouldn't really be a thing in RPGs. It should be based on the needs of combat. It's all regressed in recent years and today's designers are kind of short sighted.