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  1. #1
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Awha View Post
    Please for those acting like such a change would lead to the sky falling, if they made it a toggleable option then all your fears are avoided. Do not want simplified combos just do not use it.
    I don't want them to be satisfied enough with combos to be able to consolidate them into one button. I'd rather we move in a direction that would make such a function impossible. IE: rethink combos and make them more engaging.
    (6)

  2. #2
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by LisSquid View Post
    I don't want them to be satisfied enough with combos to be able to consolidate them into one button. I'd rather we move in a direction that would make such a function impossible. IE: rethink combos and make them more engaging.
    Thing is as it stands moving away from the core gameplay style by rethinking the core function of combos runs the risk of alienating the existing play base that may enjoy the current style of play. While adding a PvP style toggle just adds an extra element of enhance to existing players.

    Sure in an ideal world I would love for more complex combos, I would prefer is healers had more involved DPS tool kits, but after all these years the chances of SE moving away from their current design philosophy seems unlikely. I wish they would stop removing skills from jobs, I wish they would give jobs more ogcds to use, I wish more depth was added to each class especially the two roles I play most tank and healer. That said, having a pvp toggle for those players that prefer a more streamlined version by all means go for it. I rather they go that way of reducing so called button bloat as an option, instead of cutting skills and function from jobs.
    (1)
    Last edited by Awha; 01-26-2021 at 03:02 AM.