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  1. #1
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Daeriion_Aeradiir View Post
    >Implying hitting 1-2-3 instead of 1-1-1 is somehow making the rotation more complex when any remotely half-decent player will have the button presses on absolute muscle memory and not ever have to pay attention, never breaking or failing a combo outside of niche fringe cases.

    The fact is, Square wants to keep each rotation's kit within a certain number of buttons. When it grows beyond that number, they start pruning stuff, which is why job gutting happens.
    This, so much.

    Sure there are moments where you'd break a combo or use a single skill for whatever reason - but in the end we still could just keep the single buttons as well AND use combo buttons.

    I can only repeat, id rather have 2-3 more combos, maybe with more ogc moves weaved into them (where again we could have one like SAM's move where its dependent on the number of sen) OR even make an ogc combo that weaves between a normal one, making 6 actions from 2 buttons.

    Rather condense a combo then CUT it. As Daeriion Said, they WILL cut moves again, now and on 7.0 and so on... heck if we use combo buttons we could also use skills for glamour so not everyone uses the same moves, while still doing the same dps. ...yes i miss DK's old moves lol. (and BLU shows they can let us select our skillsets)

    (also i gotta say Daeriion, I always confuse you with myself on first sight as our faces look so alike XD)
    (0)

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,617
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kuroka View Post
    I can only repeat, id rather have 2-3 more combos, maybe with more ogc moves weaved into them
    Based on how job design has reduced complexity and simplified nearly every job from Stormblood onward. Do you actually believe that will happen? As HyoMinPark said, they removed buff management like Straight Shot and Heavy Thrust because casual players weren't maintaining them. What makes you think they'll go from dumbing everything down for the most casual of players to the precise opposite, where now we're expected to have four combos and several additional oGCDs. Keep in mind, they have never added more than five new traits, weaponskills and/or abilities. So your expectations are literally them changing their entire direction. Don't get me wrong, I would love more branched and varied combos like say, Vorpal Thrust into Full Thrust has a new effect. I'd also have to be extremely optimistic to expect them to ever do something as nuanced.

    The far likelier probability is Dragoon's new hotbars look similar to the Range: a barren wasteland.
    (7)
    Last edited by ForteNightshade; 01-26-2021 at 02:24 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #3
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Based on how job design has reduced complexity and simplified nearly every job from Stormblood onward. Do you actually believe that will happen?
    No, not really, but i hope for it. And I still stick with, rather have 2-3 more combos that ppl might not use then remove whats there. Maybe a one button combo is enough "dumbed down" so we can at least have more of them...

    In the end they gonna move more skills around and cut some so we end up having like 2 skills till lv 30 and then 4 till 50 and then 1-2 at max more per expansion, which would suck whenever we get synched down..

    IF ppl would not resist that much against the combo buttons id see a better chance for less dull gameplay then with "we cut off your combo, add some new trait, add another skills and maybe a ogc that triggers from it"


    Also i wanna point out, the number of skills doesnt equal the amounts of hotbars one needs. If youre fine with switching you hotbars around all the time, fine, but i got several skills i need to place more then once to manage using em and im sure im not the only one...
    (0)

  4. #4
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,617
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kuroka View Post
    No, not really, but i hope for it. And I still stick with, rather have 2-3 more combos that ppl might not use then remove whats there. Maybe a one button combo is enough "dumbed down" so we can at least have more of them...

    In the end they gonna move more skills around and cut some so we end up having like 2 skills till lv 30 and then 4 till 50 and then 1-2 at max more per expansion, which would suck whenever we get synched down..

    IF ppl would not resist that much against the combo buttons id see a better chance for less dull gameplay then with "we cut off your combo, add some new trait, add another skills and maybe a ogc that triggers from it"


    Also i wanna point out, the number of skills doesnt equal the amounts of hotbars one needs. If youre fine with switching you hotbars around all the time, fine, but i got several skills i need to place more then once to manage using em and im sure im not the only one...
    See, I don't like this argument because it puts all on the onus on the playerbase and not the dev team. People are resistant to combo consolidation because the dev team hasn't been especially innovative, thus we're concerned jobs like Dragoon will suddenly have massive free hotbar space that never gets used. I also don't particularly find pressing an oGCD every 90-120s any more interesting than 1-2-3 vs 1-1-1. The onus needs to be on SE to sell their change. Like I said, I'm open to reducing the combos to a single button if I've given something else to engage with.

    As for needing to place the same ability on your hotbar more than once. That's what macros are for. I don't think reducing Dragoon down to two hotbars worth of skills just so you can fit four Dragon Sight macros is a good use of said space.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #5
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by ForteNightshade View Post
    People are resistant to combo consolidation because the dev team hasn't been especially innovative, thus we're concerned jobs like Dragoon will suddenly have massive free hotbar space that never gets used.
    A fair amount of resistance is the result of confusing method (1 button progressive combos) with objective (getting PvP buttons down to about 16). They hear 1 button combos and their minds immediately go to the gutted rotations of PvP without realizing that the culled actions rather than the 1 button combos are why the PvP kits feel gutted compared to the PvE kits.

    The onus needs to be on SE to sell their change. Like I said, I'm open to reducing the combos to a single button if I've given something else to engage with.
    Which is what I think a lot of the supporters are actually hoping for. For example, my hoped changes for the 6.0 Paladin with combo compression would be something like this:
    • Rage of Halone/Royal Authority combo compressed down to 1 button from 3 (Goring Blade stays as its own button and an alternative finisher for the combo)
    • Shield Lob getting a 3 stage ranged combo that generates Sword Oath stacks
    • Total Eclipse and Prominence turned to a 1 button combo that also generates Sword Oath
    • An AoE Sword Oath weaponskill that inflicts a 12s version of the Goring Blade DoT
    • A ranged Sword Oath weaponskill that would extend the Goring Blade DoT
    • Another independent action that can be on or off the gcd
    In effect the Paladin would get 5 new actions without losing any existing actions. This would all be possible by compressing 6 buttons down to 3 and turning an existing button into a 3 part combo.
    (2)

  6. #6
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by ForteNightshade View Post
    See, I don't like this argument because it puts all on the onus on the playerbase and not the dev team. People are resistant to combo consolidation because the dev team hasn't been especially innovative, thus we're concerned jobs like Dragoon will suddenly have massive free hotbar space that never gets used. I also don't particularly find pressing an oGCD every 90-120s any more interesting than 1-2-3 vs 1-1-1. The onus needs to be on SE to sell their change. Like I said, I'm open to reducing the combos to a single button if I've given something else to engage with.

    As for needing to place the same ability on your hotbar more than once. That's what macros are for. I don't think reducing Dragoon down to two hotbars worth of skills just so you can fit four Dragon Sight macros is a good use of said space.
    This I don't completely understand. You say yourself than 1-2-3 is really no more engaging or deep than 1-1-1, so what's the value in taking up that extra hotbar space? It would be nice if SE used that extra space to flesh classes out more, but even if they didn't we're not actually losing anything by consolidating these simple combos.

    I play on m&kb, use a programmable mouse and even I would appreciate freeing up some of my most efficient binds. It annoys me that they're wasted on something that could/should be consolidated.
    (1)
    Last edited by Goji1639; 01-29-2021 at 12:10 AM.