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  1. #1
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Wyakin View Post
    You are about the 1000th person to ask this. And every time it gets answered with the same thing.... STOP TRYING TO MAKE FFXIV SO DUMBED DOWN ITS A ONE BUTTON GAME! It’s bad enough SE guts jobs every expansion, it’s bad enough jobs like mch which was once the most complex and a lot of fun Is now considered the easiest. It’s time to make the game a bit more complex not less.
    You can add complexity while still having fewer main combo buttons. You named a job that did this before. MCH has always had it's 3-part combo since it's conception yet you said it used to be complex so this means the main 3 part combo didn't add to it's complexity. So they could consolidate the combo into one button and then give us two more buttons in their place. (Also could you tell me when it was complex I don't recall it ever being but its been years)
    (2)

  2. #2
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,189
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    I think machinist and Dark Knight are the only ones I can think of with a straight A->B->C combo, I haven't even maxed them out yet. Doing something like this would imply that you are supposed to keep those going all the time which is not the case. Everything has actions you need to weave in and there are time to ignore that combo for a time.


    Quote Originally Posted by Rymi64 View Post
    You can add complexity while still having fewer main combo buttons. You named a job that did this before. MCH has always had it's 3-part combo since it's conception yet you said it used to be complex so this means the main 3 part combo didn't add to it's complexity. So they could consolidate the combo into one button and then give us two more buttons in their place. (Also could you tell me when it was complex I don't recall it ever being but its been years)
    The "3 button combo" was chance based. I'm not sure if it was based on crit or just random, but the next ability in the series was not always available immediately after previous. Also you could have one of 2 turrets (one for single target and one for AoE) that were placed manually. May not have been more buttons, but clearly required more attention.

    Everyone lost role actions.
    (1)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A