You misspelled inferior.
At high levels few jobs if any have a constant 3 button combo. There are branches and situational changes.



You misspelled inferior.
At high levels few jobs if any have a constant 3 button combo. There are branches and situational changes.
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A


I don't know about reducing to PvP levels but PvE rotations absolutely need a reduction in button bloat.
I think the best place to start is putting abilities that are mutually exclusive on the same button.
Like...Why does a Black Mage have Fire IV and Blizzard IV on separate buttons when it is literally impossible to use one in any situation where you can use the other?
Why, for Summoners, is Enkindle Bahamut/Whatever on a separate button from Summon Bahamut/Whatever when you obviously cannot enkindle what isn't summoned?
Things like that. Same number of abilities, fewer buttons.
I support the idea. While mostly everyone in this thread is against it because it "Dumbs Down" the game and makes it a one button spam they fail to realize that SE could have taken this route with combo actions and kept other actions/skills instead of getting rid of them. So while it takes 3 skills and condenses them into a 1 button combo skill it'll make more room for various other skills that SE could have kept on the Job/Class or add new ones.
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