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  1. #1
    Player
    EtherRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Ether Rose
    World
    Diabolos
    Main Class
    Monk Lv 100
    I support the idea. While mostly everyone in this thread is against it because it "Dumbs Down" the game and makes it a one button spam they fail to realize that SE could have taken this route with combo actions and kept other actions/skills instead of getting rid of them. So while it takes 3 skills and condenses them into a 1 button combo skill it'll make more room for various other skills that SE could have kept on the Job/Class or add new ones.
    (1)

  2. #2
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    it be nice to have as an option for specific combos
    it really wouldn't dumb the game down
    (8)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Duskane View Post
    it be nice to have as an option for specific combos
    it really wouldn't dumb the game down
    For some reason there are people who are REALLY deadset on pressing 1-2-3 and are vehemently against pressing 1-1-1.

    3 button presses either way, but one has 3 dedicated buttons and one has only 1 dedicated button.

    Maybe, JUST maybe if they actually did that, SE would have a reason to stop taking away abilities, repackaging them and giving them back to us at later levels.
    (18)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    What about a button that just completes my whole rotation, too? PVP is already not as engaging because of this combo button nonsense. It's also rather insulting that they force us to use it.

    I've never had a problem using my buttons, and if the issue (and it is) that pressing 1 - 2 - 3 is mindless, then what we should be asking is why is game design bad?
    (2)

  5. #5
    Player
    GrumbleBeard's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    299
    Character
    Severa Nanase
    World
    Jenova
    Main Class
    Sage Lv 90
    Quote Originally Posted by LisSquid View Post
    What about a button that just completes my whole rotation, too? PVP is already not as engaging because of this combo button nonsense. It's also rather insulting that they force us to use it.

    I've never had a problem using my buttons, and if the issue (and it is) that pressing 1 - 2 - 3 is mindless, then what we should be asking is why is game design bad?
    I used to really like pvp in ARR and HW and the changes they made in SB and SHB completely killed it for me. I think if they did that for pve I would lose the will to play anymore.
    (7)

  6. #6
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    For some reason there are people who are REALLY deadset on pressing 1-2-3 and are vehemently against pressing 1-1-1.

    3 button presses either way, but one has 3 dedicated buttons and one has only 1 dedicated button.

    Maybe, JUST maybe if they actually did that, SE would have a reason to stop taking away abilities, repackaging them and giving them back to us at later levels.
    Yep.. Can't help but laugh when people argue against this idea because "muh dumbing down" when they aren't even getting the most out of the jobs they play to begin with and mostly do not even step foot in anything more difficult than a normal raid. It's laughable at best and not convincing to me in the slightest.

    PVP-style combo buttons should absolutely be an option. Forcing each individual step in every combo to be its own separate button serves no purpose, does not make gameplay any more complicated, in fact accomplishes nothing but button bloat. Adding these combo buttons into PVE content would free up all kinds of hotbar space and even allow them to add more skills and more depth to the current jobs if desired while maintaining the same level of accessibility.

    1-2-3 is not difficulty. It is not complexity. It is needless button bloat when 1-1-1 would work just fine while also allowing you to replace the 2-3 with other skills.
    (6)

  7. #7
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Wyakin View Post
    You are about the 1000th person to ask this. And every time it gets answered with the same thing.... STOP TRYING TO MAKE FFXIV SO DUMBED DOWN ITS A ONE BUTTON GAME! It’s bad enough SE guts jobs every expansion, it’s bad enough jobs like mch which was once the most complex and a lot of fun Is now considered the easiest. It’s time to make the game a bit more complex not less.
    You can add complexity while still having fewer main combo buttons. You named a job that did this before. MCH has always had it's 3-part combo since it's conception yet you said it used to be complex so this means the main 3 part combo didn't add to it's complexity. So they could consolidate the combo into one button and then give us two more buttons in their place. (Also could you tell me when it was complex I don't recall it ever being but its been years)
    (2)

  8. #8
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,166
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    I think machinist and Dark Knight are the only ones I can think of with a straight A->B->C combo, I haven't even maxed them out yet. Doing something like this would imply that you are supposed to keep those going all the time which is not the case. Everything has actions you need to weave in and there are time to ignore that combo for a time.


    Quote Originally Posted by Rymi64 View Post
    You can add complexity while still having fewer main combo buttons. You named a job that did this before. MCH has always had it's 3-part combo since it's conception yet you said it used to be complex so this means the main 3 part combo didn't add to it's complexity. So they could consolidate the combo into one button and then give us two more buttons in their place. (Also could you tell me when it was complex I don't recall it ever being but its been years)
    The "3 button combo" was chance based. I'm not sure if it was based on crit or just random, but the next ability in the series was not always available immediately after previous. Also you could have one of 2 turrets (one for single target and one for AoE) that were placed manually. May not have been more buttons, but clearly required more attention.

    Everyone lost role actions.
    (1)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  9. #9
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Satarn View Post
    Yeah, they'd definitely use that opportunity to add a ton of unique, interesting new skills, just like they did with all that newly opened hotbar space in 5.0 MCH- oh wait.
    You say this like mch ever really had a bunch of bunch of buttons to press. You're honestly pressing the same amount of buttons as hw in shb
    (2)

  10. #10
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    I don't want to spend the day spaming the same button for my GCD rotation, it's dull and it's not feel rewarding to play in a game like this, for me for example i hate inner release window for that same reason and are saddly everywhere now but i respect have a job or 2 that follow this like BLM but for the rest? never, we need more gameplay complexity not reduce everything to spam a button and use ocasional oGCD, i personally tired that everything need to be reduced to the most lower end floor and then start digging to lower it even more and i say it as a controller user.

    And there is still room to add/upgrade skills, for example every job that use the combo system could get finally a upgrade to the lvl 1 combo started (except DRG who already have one) and add more effects to the second combo step and stuff like that for no mention there is still jobs with skills that have lack of impact or are extremly situational for nerfs or just bcs overall poor desing.
    (2)
    Last edited by shao32; 01-24-2021 at 03:29 AM.

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