Holy crap. this is nearly exactly what I was going to post.Not being a button fetishist is not the same as asking the game to be dumbed down.
This game is incredibly simple because almost every single job is stuck with a fixed rotation you can hardly deviate from, and even those that do have rng like dancer still end up with a 1,2,maybe 3, maybe 4,1,. .. rotation. Having one skill smeared over three buttons is not complex it is bloat that pushes the difficulty of the game to the player having to fight the interface and control system moreso than the actual game.
Monk is pretty much the only fixed rotation job that is actually complex due to having to juggle between buffs, max damage attacks and maintain positioning, and even if a lazy player were to just fill his entire bar such as the skills loops perfectly he would still have to maintain the positionals.
This game would gain a lot by not restricting themselves to almost only fixed rotations for most roles. More charger/spender or proc based rotations like Red mage would be welcome.
SE guts jobs every expansion because they've hit the soft 'button limit' on controller support, but have to keep adding more skills to sell the class in the upcoming expansion. so they prune down the class to make room for this and spread their skills and passive thinner and thinner every time.You are about the 1000th person to ask this. And every time it gets answered with the same thing.... STOP TRYING TO MAKE FFXIV SO DUMBED DOWN ITS A ONE BUTTON GAME! It’s bad enough SE guts jobs every expansion, it’s bad enough jobs like mch which was once the most complex and a lot of fun Is now considered the easiest. It’s time to make the game a bit more complex not less.
...which could be alleviated by condensing down some actions (perhaps as an optional setting in a menu somewhere like hotbar/WXHB settings, rather than forcing it on everyone) into things like autocombos (standard 123 loops and aoe combos), toggles (dreadwyrm trance -> deathflare -> DWT, etc), or any other possible means, since (optionally) reducing the buttons-to-press number would allow them to add more skills without needing to remove others every 2 years.
folks on keyboard+mouse don't need those settings since there's more than enough hotbar space for anything and everything but who knows, some folks might benefit from it too.
Last edited by SpiralMask; 01-31-2021 at 03:41 PM.
Controllers have 8 cross hotbars of 16 buttons each. That’s effectively 128 button spaces for actions and shortcuts. Most jobs can fix everything comfortably onto 2 crossbars—both easily accessible via the L2+R2 / R2+L2 expanded crossbar with no cycling through the bars required. There’s only one or two that reach that 32-button cap (PLD and GNB come to mind). This isn’t even counting the additional 16 that the W crossbar adds. While the W cross could be a bit more responsive, implying that controller users are the ones hurting for hotbar space is incorrect. I’ve played this game on controller for over 5 years and never struggled with hotbar space.
It’s also possible for controller users to keybind actions to regular crossbars to either click or access via keyboard. I play on PC and use a hybrid setup of controller and keybinds. Excess buttons that aren’t used that often I have bound to my numpad to free up actions that are used more often (e.g., healer and tank LBs are on there; role actions such as Head Graze that have a 1 fight per tier use). All key shortcuts and gear set shortcuts are also set to regular hotbars (which I simply click to swap between). This is possible to do on console by buying a cheap Bluetooth keyboard and/or mouse, and does not require an extremely expensive setup. You can also just use the DualShock touchpad to touch gearsets, though it’s not as quick.
Some jobs that were pruned going into ShB never had issues with hotbar real estate. The developers outright mentioned that some skills were removed simply because of difficulties in upkeep or to close the skill gap between less skilled players and more skilled players. Some skills were removed due to overpoweredness (AST Time Dilation and Royal Road come to mind), due to job changes (other AST card skills such as Spread), and just general reworks to jobs at a basic level (TP-restore Tactician; tank aggro combos). Some skills could absolutely be removed and/or upgraded through traits—but I don’t think everything needs consolidation.
Last edited by HyoMinPark; 02-01-2021 at 09:36 AM.
128 button spaces? Holy crow that's a lot of buttons!Controllers have 8 cross hotbars of 16 buttons each. That’s effectively 128 button spaces for actions and shortcuts. Most jobs can fix everything comfortably onto 2 crossbars—both easily accessible via the L2+R2 / R2+L2 expanded crossbar with no cycling through the bars required. There’s only one or two that reach that 32-button cap (PLD and GNB come to mind). This isn’t even counting the additional 16 that the W crossbar adds. While the W cross could be a bit more responsive, implying that controller users are the ones hurting for hotbar space is incorrect. I’ve played this game on controller for over 5 years and never struggled with hotbar space.
It’s also possible for controller users to keybind actions to regular crossbars to either click or access via keyboard. I play on PC and use a hybrid setup of controller and keybinds. Excess buttons that aren’t used that often I have bound to my numpad to free up actions that are used more often (e.g., healer and tank LBs are on there; role actions such as Head Graze that have a 1 fight per tier use). All key shortcuts and gear set shortcuts are also set to regular hotbars (which I simply click to swap between). This is possible to do on console by buying a cheap Bluetooth keyboard and/or mouse, and does not require an extremely expensive setup. You can also just use the DualShock touchpad to touch gearsets, though it’s not as quick.
Some jobs that were pruned going into ShB never had issues with hotbar real estate. The developers outright mentioned that some skills were removed simply because of difficulties in upkeep or to close the skill gap between less skilled players and more skilled players. Some skills were removed due to overpoweredness (AST Time Dilation and Royal Road come to mind), due to job changes (other AST card skills such as Spread), and just general reworks to jobs at a basic level (TP-restore Tactician; tank aggro combos). Some skills could absolutely be removed and/or upgraded through traits—but I don’t think everything needs consolidation.
If you just want to spam one button you might as well play a healer.
Ironically, there are mods that do this. But - as you're probably aware - unfortunately, mods aren't permitted, so it's out of reach to much of the playerbase. It would be nice if SE took the hint and made this feature available officially.
I wouldn’t say this is a really bad idea but I do think it should be a choice and if some decide to use it then why not let them? Just don’t force it on the entire community.
Honestly they should fix this. Remove the one button combo for PVP
You misspelled inferior.
At high levels few jobs if any have a constant 3 button combo. There are branches and situational changes.
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A
I don't know about reducing to PvP levels but PvE rotations absolutely need a reduction in button bloat.
I think the best place to start is putting abilities that are mutually exclusive on the same button.
Like...Why does a Black Mage have Fire IV and Blizzard IV on separate buttons when it is literally impossible to use one in any situation where you can use the other?
Why, for Summoners, is Enkindle Bahamut/Whatever on a separate button from Summon Bahamut/Whatever when you obviously cannot enkindle what isn't summoned?
Things like that. Same number of abilities, fewer buttons.
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