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  1. #201
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Somebody said something about Paladin back in Heavensward, and I don't remember the exact quote so I'll butcher it paraphrasing anyway. "Paladin is a really well-designed, fun job with a great set of strengths. It's a pity that it just happens to not be good at any of the things that predict a party's success." My takeaway there is, there are plenty of strengths we can design jobs to have. It won't matter much if those strengths are something the game never leans into. FFXIV leans heavily into scripted, preplanned healing. High damage output. Scripted, preplanned mitigation. Mobility. Those are the big four I can think of off the top of my head. If a job has even one of those four things as an explicit weakness? It'd better have some pretty hefty strengths in the others to make up for it, because being bad at any of those things tanks how much your job meshes with the content real fast.
    (6)

  2. #202
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Absurdity View Post
    ...
    There's absolutely no point in comparing GCDs with oGCDs. You might as well be comparing Cure 2 with Benediction. The overabundance of instant cast healing/shielding is a different issue altogether.

    Shielding has less of an advantage over direct healing now than it did in Stormblood, largely as a function of changes to LB gauge generation during speedruns. All things being equal, though, it's much more convenient to be able to toss up a shield during a bit of downtime and let it do its thing, rather than trying to play catch up after the fact. Decay/cap systems in games are typically designed to offset that.
    (2)

  3. #203
    Player
    Gobio's Avatar
    Join Date
    Nov 2020
    Posts
    53
    Character
    Gobio Benji
    World
    Ramuh
    Main Class
    Archer Lv 80
    In FF14 what do you need healing diversity for? None of you are healing anything except the scripted moments and all jobs heals through the scripted moment pretty much the same. All the favors are illusions.

    If you want class diversity, demand it in things that you do majority of your time, like how white mage actually use its conjurer root to do elemental damage, sage activates seed mode and do the gundam thing, and scholar gets to sacrifice the captured fairy one by one to the dark god to do damage, AST get to actually use time magic, etc...
    (4)

  4. #204
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,803
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    I don't know why there always worry about balance. Healing is healing all healing spells does samething. I don't care if another job is better than another. I will always play the classes I like best. Another healer is just fine with me till they steal skills from other healers for it.
    (1)

  5. #205
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,058
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lyth View Post
    There's absolutely no point in comparing GCDs with oGCDs. You might as well be comparing Cure 2 with Benediction. The overabundance of instant cast healing/shielding is a different issue altogether.

    Shielding has less of an advantage over direct healing now than it did in Stormblood, largely as a function of changes to LB gauge generation during speedruns. All things being equal, though, it's much more convenient to be able to toss up a shield during a bit of downtime and let it do its thing, rather than trying to play catch up after the fact. Decay/cap systems in games are typically designed to offset that.
    I can unfortunately not compare it with something that does not exist. If we ever get oGCD shields that aren't just on a 120 second cooldown but also require 2 weave slots then this would be a lot easier to determine.

    Is it convenient to toss out a shield during downtime? Of course it is, since you don't actually lose anything during downtime so it simply becomes free mitigation. But as it currently stands every GCD wasted on a shield that does not prevent a death or saves other healing cooldowns, which it doesn't in most cases, is simply not preferable.
    (0)

  6. #206
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Gobio View Post
    In FF14 what do you need healing diversity for? None of you are healing anything except the scripted moments and all jobs heals through the scripted moment pretty much the same. All the favors are illusions.




    Quote Originally Posted by Gobio View Post
    If you want class diversity, demand it in things that you do majority of your time, like how white mage actually use its conjurer root to do elemental damage, sage activates seed mode and do the gundam thing, and scholar gets to sacrifice the captured fairy one by one to the dark god to do damage, AST get to actually use time magic, etc...
    That's actually a really keen point...
    (3)

  7. #207
    Player
    Dearche's Avatar
    Join Date
    Feb 2015
    Posts
    116
    Character
    Dearche Claudia
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gobio View Post
    In FF14 what do you need healing diversity for? None of you are healing anything except the scripted moments and all jobs heals through the scripted moment pretty much the same. All the favors are illusions.

    If you want class diversity, demand it in things that you do majority of your time, like how white mage actually use its conjurer root to do elemental damage, sage activates seed mode and do the gundam thing, and scholar gets to sacrifice the captured fairy one by one to the dark god to do damage, AST get to actually use time magic, etc...
    I haven't said it here, but it is something which I talk about all the time to my FC mates, but what's important when it comes to class design in FF I believe, is for the classes to feel the same to other players, but feel different to the one who's actually playing them.

    It's like, all DPS does damage. As long as they do the damage they need in the time they need, for all I care, one could be litterally playing Guitar Hero complete with the controller and to Queen's We Are the Champions, and the other just pressing one button once every minute to set off a nuclear bomb on the boss. To the rest of the party, they're exactly the same, but to the ones actually playing the class, there're nothing alike.

    This is the sort of diversity we need in healers, and frankly shouldn't be so hard to do in theory. Everyone has a HPS that they're supposed to maintain in between everything else they do, as well as have a certain capacity to heal major damage instances. AST could literally have cards that do everything from healing to damage or something, and as long as they could reliably get the heals they need out, good for them if it feels good. WHM could be forced to constantly do GCD heals nearly constantly and good for them if it feels good.

    SCH and SGE should be built with the same idea (though with a shield preference I suppose).

    What's frustrating is that you can clearly see SE putting so much work into the DPS to attempt this (mostly just melee and casters, but damn a lot of it is good), and yet tanks and healers just get shit on for the sake of being newbie friendly? SE's got their priorities wrong if they think that simply simplifying our roles is a great way to bring new players into them. Frankly, if SCH or SGE doesn't end up being a lot of good work to play effectively, I'll probably finally drop healers in EW after maining healing since ARR.
    (3)

  8. #208
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gobio View Post
    In FF14 what do you need healing diversity for? None of you are healing anything except the scripted moments and all jobs heals through the scripted moment pretty much the same. All the favors are illusions.

    If you want class diversity, demand it in things that you do majority of your time, like how white mage actually use its conjurer root to do elemental damage, sage activates seed mode and do the gundam thing, and scholar gets to sacrifice the captured fairy one by one to the dark god to do damage, AST get to actually use time magic, etc...
    While this is spot on, let's keep in mind that all interactions with content are first and foremost dependent on the content, and the content itself is changeable, even if the devs may be disturbingly hesitant to do so.

    We've already seen what trimming the available undermechanics, such virtually any and all forms of CC outside of stuns, can do to the ways by which jobs can be diversified.

    Let's not allow the devs to make complexity in healing, in its entirety, into a similarly vestigial and soon-to-be-trimmed-away element of play.

    If it comes down to healers only being able to distinguish themselves in/through their damage-dealing, then the primary issue -- healing having been gutted in its range of meaningful interactions or points of decision -- needs to be addressed.

    By all means, healers should be distinguish themselves however they can -- be that in damage, utility, healing, or whatever else -- while being fun to play and having similarly competitive value in a majority of fights, individually, and across any given raid tier or content span. But we shouldn't just be rolling with the punches (accepting the loss of C so long as we can improve on B and A and then B as long as we can improve on A, etc.) when we're talking about more than half our kits being effectively removed or taxidermized.
    (2)

  9. #209
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    I think the most exciting use I had with shield is that moment you knew other alliances would screw a mechanics that would wipe the whole raid, and you shield your party so much you carry the weight.

    Otherwise... meh
    in HW when it used to be a thing because we had less oGCD.
    (1)

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