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  1. #11
    Player
    Rosenstrauch's Avatar
    Join Date
    May 2015
    Location
    Valnain
    Posts
    826
    Character
    Wind-up Antecedent
    World
    Zalera
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Mahoukenshi View Post
    In that case, SE would need to replace the free Cure 2/Benefic 2 trait as well as the consolidation would make it (even more?) useless.
    Replace Freecure with Cure Mastery, Enhanced Benefic with Benefic Mastery, and give Scholar a trait called Physick Mastery. All these traits would do is replace the spells with their upgraded versions (Cure -> Cure 2, Benefic -> Benefic 2, Physick -> Adloquium). Maybe the MP costs of these spells could be lowered to 800 or so, too, as compensation for the replacement of the old traits. The developers obviously expected people to make use of them, after all.
    (0)

  2. #12
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Mahoukenshi View Post
    In that case, SE would need to replace the free Cure 2/Benefic 2 trait as well as the consolidation would make it (even more?) useless.
    freecure is a noob trap anyway. IF we have to have it, put it on stone/glare
    (6)

  3. #13
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by LisSquid View Post
    Make cure 1, benefic 1, and physick upgrade to cure 2, benefic 2, and adlo respectively. I can't think of any situation where using these baby spells is useful. As soon as you get the "rank ups" you will never use the others again. Total waste, but can't delete them off your bar in case you get thrown into a terribly low dungeon.
    Yes, but with one caveat.
    When you don't have enough MP for a 2/adlo, it reverts to 1/physick.
    (0)

  4. #14
    Player
    Quintessa's Avatar
    Join Date
    Jun 2020
    Posts
    528
    Character
    Saturn Vitrell
    World
    Famfrit
    Main Class
    Marauder Lv 18
    Or just incorporate the PVP combo system into the regular combat system.
    (0)

  5. #15
    Player
    lolicon09's Avatar
    Join Date
    Apr 2018
    Location
    Mor Dhona
    Posts
    483
    Character
    Chisato Nishikigi
    World
    Balmung
    Main Class
    Paladin Lv 100
    button bloat? There's a lot of free space in my cross hotbars
    (2)
    When i see a Lalafell character wearing a cute glam

  6. #16
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Mahoukenshi View Post
    In that case, SE would need to replace the free Cure 2/Benefic 2 trait as well as the consolidation would make it (even more?) useless.
    I have never in all my life used rank 2 fishing in content. It is one of those things that was obviously prime for pruning, but they took away our fun buttons instead.

    Quote Originally Posted by Seraphor View Post
    Yes, but with one caveat.
    When you don't have enough MP for a 2/adlo, it reverts to 1/physick.
    I would rather wait a second for mana to come back than waste the mana on a less potent spell if I'm forced to use a gcd.
    (1)

  7. #17
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by lolicon09 View Post
    button bloat? There's a lot of free space in my cross hotbars
    In general there isn't a critical space issue. But from the perspective of UI/UX design, there are some actions that should share buttons because the second action absolutely, under no circumstances, can be used until you press the other button first, and once you press the first button, it absolutely cannot be activated again at any time that the second button is usable.

    Exhaustive list of this specific class of action pairs:
    • PLD: Requiescat + Confiteor
    • GNB: Gnashing Fang + Savage Claw + Wicked Talon (this is different from a standard melee combo because there is no way to do the actions out of order no matter how much you want to be bad and do it)
    • DRG: (Jump | High Jump) + Mirage Dive
    • NIN: Dream Within a Dream + Assassinate
    • SAM: Iaijutsu + Tsubame-gaeshi
    • BRD: The Wanderer's Minuet + Pitch Perfect
    • MCH: Hypercharge + Heat Blast (* see below)
    • BLM: Ley Lines + Between the Lines
    • SMN: Dreadwyrm Trance + Deathflare (*)
    • SMN: Summon Bahamut + Enkindle Bahamut (*)
    • SMN: Firebird Trance + Enkindle Phoenix (*)

    Again, that list is specifically the action pairs (A,B) such that A absolutely must precede B, and A is absolutely unusable once you've used it to enable B.

    Re: the specific case of MCH marked above, even though the job doesn't need any further mechanical simplification, Hypercharge renders Split Shot and Spread Shot moot. Rather than requiring two extra buttons for Heat Blast and Auto Crossbow, it would be reasonable to give Hypercharge the effect "Upgrades (Split Shot | Heated Split Shot) to Heat Blast and Spread Shot to Auto Crossbow, respectively," since Heat Blast and Auto Crossbow are just Heated Split Shot and Spread Shot with a 1.5s recast and 0 heat gain.

    Re: SMN actions marked above, I'm personally of the opinion that the buttons for the three powerup stances and powerup finishers are redundant and they could be reduced to two buttons since their activation conditions are mutually exclusive: (Dreadwyrm Trance + Summon Bahamut + Firebird Trance) and (Deathflare + Enkindle Bahamut + Enkindle Phoenix). Another reasonable consolidatin would be one that combines Enkindle Bahamut and Enkindle Phoenix with the plain Enkindle action. At any rate, there's already a partial consolidation in game, but it could be taken a step further.


    Yet another set of noteworthy actions are Afflatus Solace and Afflatus Rapture. Afflatus Solace is literally just Cure II with an instant cast, and Afflatus Rapture is Medica with an instant cast and +5y radius. Rather than being two separate buttons, they could easily autoupgrade when you have a Lily: "While your Healing Gauge contains at least one Lily, Cure II is upgraded to Afflatus Solace," and "While your Healing Gauge contains at least one Lily, Medica is upgraded to Afflatus Rapture." We know from actions that are already in game (see: Enchanted Redoublement Combo) that this is possible.



    There is another smaller class of action pairs (A,B) where the availability of B does not render A unusable, but there's no compelling reason for them to be two different buttons.
    • SAM: Third Eye + Merciful Eyes
    • BLM: Enochian + Blizzard IV or Enochian + Umbral Soul

    Consolidating these would be nice as well.

    tl;dr: list of actions that can be consolidated without changing the possibility or impossibility of incorrect action order, and a few actions that can be consolidated removing possibility of incorrect action order but without changing gameplay expectations. Purposely excluding PvP style autocombo buttons.
    (6)
    Last edited by Rongway; 01-25-2021 at 11:30 PM.
    Error 3102 Club, Order of the 52nd Hour

  8. #18
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Would like to consolidate the combo actions into 1 button, and making things like Dream within a Dream and Assassinate 1 button.

    I'm trying to set up my Ninja and it's not that I don't technically have enough space, it's that there's too many buttons for my ideal setup. I want certain types of abilities to be at certain binds, and I want as much of my kit on easy access keybinds as possible. If I get it right I can do my entire DPS rotation without ever needing to take my hands off movement keys; so I can chase, evade and never miss a step.

    The way this game bloats the number of buttons necessary purely for the sake of bloating it is annoying.
    (0)

  9. #19
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    while most of my hotbars are fairly empty and I find Shb is plagued with not enough buttons and missing gaps in the jobs here's some ideas I've got for buttons to merge

    Monk: stances consolidated into one button that cycles
    Pld: upgrade intervention into cover, shield bash is now pld's stun instead of low blow
    Drg: stardiver is now an upgrade to dragonfire dive
    Whm: cure 1 upgrades to cure 2, freecure onto stone, medica upgrades to medica 2
    Ast: Play is recombined with draw (its pure bloat, 30 seconds is more than enough to do what you need to do with a card) and benefic to benefic 2. Enhanced benefic moved to malefic or draw
    stances now one button that cycles. Delete undraw (I have never seen anybody ever use it or its companion undraw spread)
    Dnc: Fan dance 1 and 2 combined
    (0)

  10. #20
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Kisshu View Post
    Ninja: Dream within a Dream changes to Assassinate when used

    BLM: Change Leyline into Between the Lines when Leyline is active
    Ughhh these are so good
    (0)

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