I have never in all my life used rank 2 fishing in content. It is one of those things that was obviously prime for pruning, but they took away our fun buttons instead.
I would rather wait a second for mana to come back than waste the mana on a less potent spell if I'm forced to use a gcd.
Yes, but with one caveat.Make cure 1, benefic 1, and physick upgrade to cure 2, benefic 2, and adlo respectively. I can't think of any situation where using these baby spells is useful. As soon as you get the "rank ups" you will never use the others again. Total waste, but can't delete them off your bar in case you get thrown into a terribly low dungeon.
When you don't have enough MP for a 2/adlo, it reverts to 1/physick.


Why is this suggestion even a thing? Okay there are issues with this that I don't think people even pay attention to.Make cure 1, benefic 1, and physick upgrade to cure 2, benefic 2, and adlo respectively. I can't think of any situation where using these baby spells is useful. As soon as you get the "rank ups" you will never use the others again. Total waste, but can't delete them off your bar in case you get thrown into a terribly low dungeon.
One is the MP cost for Cure II, as it doesn't match the MP/potency the same as Cure. Benefic and Benefic II use to have this issue as well, but with the recent AST changes the MP/potency is equal. And the MP/potency definitely don't match up for Adlo.
The second issue that many people overlook/ignore, is that Adloquium IS NOT a second tier heal, it is a "gimmick" heal, akin to Regen and Aspected Benefic. SCH doesn't have a second tier single target GCD heal. I know several people have stated that Adlo can/does function as a Cure II/Benefic II equivalent, and while that is not "inaccurate" the fact you need an additional skill to accomplish this indicates it is not.
Now I am not saying SE couldn't do the upgrades, but they would have to add a Physick II and adjust MP costs
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

Having Confiteor replace Requiescat might be a convenient change for some, but if you're someone like me who mashes skills to combat high game latency, you might accidentally end up using Confiteor right away.
Also, if 6.0 adds a second ability able to be used in Requiescat, like a higher potency, single target option equivalent to Xenoglossy, then that change wouldn't be as good.
It all comes down to what the devs have planned. Some things may already be planned, some may be unnecessary due to changes we don't know about yet.


Summoner could really use this but hopefully they will get reworked in 6.0 anyway hehe.
Or just incorporate the PVP combo system into the regular combat system.


button bloat? There's a lot of free space in my cross hotbars
When i see aLalafellcharacter wearing a cute glam





In general there isn't a critical space issue. But from the perspective of UI/UX design, there are some actions that should share buttons because the second action absolutely, under no circumstances, can be used until you press the other button first, and once you press the first button, it absolutely cannot be activated again at any time that the second button is usable.
Exhaustive list of this specific class of action pairs:
- PLD: Requiescat + Confiteor
- GNB: Gnashing Fang + Savage Claw + Wicked Talon (this is different from a standard melee combo because there is no way to do the actions out of order no matter how much you want to be bad and do it)
- DRG: (Jump | High Jump) + Mirage Dive
- NIN: Dream Within a Dream + Assassinate
- SAM: Iaijutsu + Tsubame-gaeshi
- BRD: The Wanderer's Minuet + Pitch Perfect
- MCH: Hypercharge + Heat Blast (* see below)
- BLM: Ley Lines + Between the Lines
- SMN: Dreadwyrm Trance + Deathflare (*)
- SMN: Summon Bahamut + Enkindle Bahamut (*)
- SMN: Firebird Trance + Enkindle Phoenix (*)
Again, that list is specifically the action pairs (A,B) such that A absolutely must precede B, and A is absolutely unusable once you've used it to enable B.
Re: the specific case of MCH marked above, even though the job doesn't need any further mechanical simplification, Hypercharge renders Split Shot and Spread Shot moot. Rather than requiring two extra buttons for Heat Blast and Auto Crossbow, it would be reasonable to give Hypercharge the effect "Upgrades (Split Shot | Heated Split Shot) to Heat Blast and Spread Shot to Auto Crossbow, respectively," since Heat Blast and Auto Crossbow are just Heated Split Shot and Spread Shot with a 1.5s recast and 0 heat gain.
Re: SMN actions marked above, I'm personally of the opinion that the buttons for the three powerup stances and powerup finishers are redundant and they could be reduced to two buttons since their activation conditions are mutually exclusive: (Dreadwyrm Trance + Summon Bahamut + Firebird Trance) and (Deathflare + Enkindle Bahamut + Enkindle Phoenix). Another reasonable consolidatin would be one that combines Enkindle Bahamut and Enkindle Phoenix with the plain Enkindle action. At any rate, there's already a partial consolidation in game, but it could be taken a step further.
Yet another set of noteworthy actions are Afflatus Solace and Afflatus Rapture. Afflatus Solace is literally just Cure II with an instant cast, and Afflatus Rapture is Medica with an instant cast and +5y radius. Rather than being two separate buttons, they could easily autoupgrade when you have a Lily: "While your Healing Gauge contains at least one Lily, Cure II is upgraded to Afflatus Solace," and "While your Healing Gauge contains at least one Lily, Medica is upgraded to Afflatus Rapture." We know from actions that are already in game (see: Enchanted Redoublement Combo) that this is possible.
There is another smaller class of action pairs (A,B) where the availability of B does not render A unusable, but there's no compelling reason for them to be two different buttons.
- SAM: Third Eye + Merciful Eyes
- BLM: Enochian + Blizzard IV or Enochian + Umbral Soul
Consolidating these would be nice as well.
tl;dr: list of actions that can be consolidated without changing the possibility or impossibility of incorrect action order, and a few actions that can be consolidated removing possibility of incorrect action order but without changing gameplay expectations. Purposely excluding PvP style autocombo buttons.
Last edited by Rongway; 01-25-2021 at 11:30 PM.
Error 3102 Club, Order of the 52nd Hour
Would like to consolidate the combo actions into 1 button, and making things like Dream within a Dream and Assassinate 1 button.
I'm trying to set up my Ninja and it's not that I don't technically have enough space, it's that there's too many buttons for my ideal setup. I want certain types of abilities to be at certain binds, and I want as much of my kit on easy access keybinds as possible. If I get it right I can do my entire DPS rotation without ever needing to take my hands off movement keys; so I can chase, evade and never miss a step.
The way this game bloats the number of buttons necessary purely for the sake of bloating it is annoying.
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