Where they, really? I'd prefer paying 50M for a guarantee Medium than waste twelve hours and hope I'm the one whose click registers before someone else's.I'm not completely defending this system but it is a bit more fair then what we had before. I got my house after camping a spot for 12 hours. ddn't get my med but I did get to relocate to a better spot. It still took 12 hours but atleast it didn't cost me risking my account and or losing over 50 mil to someone. those were the worst days T.T
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
They should at least remove this timer from auto-demolished houses. If the owner hasn't been online for ages obviously they aren't trying to resell anything.
If we exclude new wards being opened, the timer is the only reason most people have even seen plots for sale over the last couple years. Before then, most houses were purchased within a minute of being demo'd - often by RMT-people using a bots to scan the listings for openings and even teleport hacks to get to the placard faster then a real person ever could.
So yeah, the timer sucks. But that doesnt mean before was great.
I support a very simple lottery system:
1) go to the plot u want
2) pay the full price for the plot and you get a lottery ticket
3) if you move away from the plot, your lottery ticket is on hold and frozen until you come back to the plot
4) when the random timer expires, the server draws a random winner for all players with a ticket and next to the plot (aka "YOU MUST BE PRESENT TO WIN!").
5) if you win, and you're next to the plot, awesome
6) all players who didn't win get their money back
What this does is just remove the click fest/bots/macros. It lets you talk, emote, interact with other players, craft, etc. All other rules of the existing system still apply (timers, etc).
Last edited by blu789; 01-23-2021 at 05:21 PM.
Yeah it was bad. And yeah, sometimes 50 mil was cheap depending on how limited plots were. 20 mil for a small hurts. I never want those days back. I hate the timer,... but compared to what we had the timer is the most fair. It still sucks eggman dick tho. T.T
That's exactly what it is, the random timer.
But it doesn't change a blasted thing about the situation, because the bots can basically just script a continual accessing of the placard until the timer runs to 0 and the first script hit gets it.
You've got those days back already, you just don't realize it.
You think these people are actually going to USE these plots after sitting on it for hours and hours and hours on end like an FFXI old-school ground king pop?
Buy it for 3M, find it on your favorite RMT site for 15!!!
It's not that hard. It really isn't. If the site is not available, you don't show the price.
That won't solve anything. Again, that's just another way for the RMT sites to plop 50 of them down at each plot and swarm the market.I support a very simple lottery system:
1) go to the plot u want
2) pay the full price for the plot and you get a lottery ticket
3) if you move away from the plot, your lottery ticket is on hold and frozen until you come back to the plot
4) when the random timer expires, the server draws a random winner for all players with a ticket and next to the plot (aka "YOU MUST BE PRESENT TO WIN!").
5) if you win, and you're next to the plot, awesome
6) all players who didn't win get their money back
What this does is just remove the click fest/bots/macros. It lets you talk, emote, interact with other players, craft, etc. All other rules of the existing system still apply (timers, etc).
You have really only one option: If the plot is not available, the price is not visible to anyone. It doesn't matter if the plot is vacant and the random timer is going or if the timer to demolish is going or whatever. For all you know, "FizzWidget Whatsit" still owns it until all timers run out - or whatever the person's name was.
Then it just means they go on the RMT sites for 120. Only way you're stopping the bots is to cease all advertisement that a plot is, within the next X period of hours, going on sale.
The only way to make everyone happy is to do away with finite housing availability while maintaining the sense of community that living in a district currently provides (if there even is one nowadays). Currently there is no known practical way to do this.
Adding more wards is a band-aid solution. For all 647,345 active players to have a personal house, there would need to be at least 10,790 wards. This does not include FC houses. There are currently 72.
People have suggested having instanced housing like how we have apartments, but houses are different from apartments in that houses have exteriors. The problem with this solution would be figuring out how to handle per-house instanced exteriors without sacrificing the aspect of being in a neighbourhood with other players.
It's a bad system that many people hate, but it's what people have to live with until some galaxy brain comes up with a better solution. Complaining about a 7 year old problem doesn't help. Instead, think of ways to help solve the problem. Be that galaxy brain.
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