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  1. #1
    Player
    Aiscence's Avatar
    Join Date
    Oct 2018
    Posts
    153
    Character
    Aiscence Amano
    World
    Moogle
    Main Class
    Machinist Lv 90
    I think there's 3 big problem: dungeon philosophy, SE and people themselves.

    1) The dungeon philosophy because even if they are making them more "varied", nothing punishes you, so you don't learn. Look at how many people at lvl 80 still not having any idea what to do with a stack. Most bosses actually work the same way, and I think that's why people find them bland? i'll do the rundown a bit lower.
    2) SE because they could provide an in game encyclopedia with the most common markers (stack, eartshakers, red marker, tethers), a basic rundown of the mechanics of each dungeon after clearing them (like wow did) or even basic role/job guide, as they are doing it as a paper guide they sell anyway. On top of that, because you can be banned for just guiding someone if they get pissy, that doesnt really motivate anyone.
    3) And the players, because they don't want to put effort in a game? (you don't pay my sub syndrom)

    It's sad because every dungeon is basically: Aoe every 30/60 seconds, followed by a tankbuster nearly 10 seconds later or inverted. And people legit find that hard to heal. After that it's basically a mechanic, very casually shown, then the aoe, the tb then back to the mechanic but "with a bonus" and that's it. And they do the same in raids, look at the latest nier raid, second boss, kefka syndrom: they show the left/rigth mechanic, then they show something that makes it a twist, but if you use basic logic you can guess very easily that it's probably the opposite?

    I just can't understand how people can find the actual dungeon design to be hard after you understand that?
    (9)

  2. 04-21-2021 04:50 PM

  3. #3
    Player
    Mahoukenshi's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    363
    Character
    Altina Schwarzer
    World
    Twintania
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Aiscence View Post
    I think there's 3 big problem: dungeon philosophy, SE and people themselves.

    1) The dungeon philosophy because even if they are making them more "varied", nothing punishes you, so you don't learn. Look at how many people at lvl 80 still not having any idea what to do with a stack. Most bosses actually work the same way, and I think that's why people find them bland? i'll do the rundown a bit lower.
    2) SE because they could provide an in game encyclopedia with the most common markers (stack, eartshakers, red marker, tethers), a basic rundown of the mechanics of each dungeon after clearing them (like wow did) or even basic role/job guide, as they are doing it as a paper guide they sell anyway. On top of that, because you can be banned for just guiding someone if they get pissy, that doesnt really motivate anyone.
    3) And the players, because they don't want to put effort in a game? (you don't pay my sub syndrom)

    It's sad because every dungeon is basically: Aoe every 30/60 seconds, followed by a tankbuster nearly 10 seconds later or inverted. And people legit find that hard to heal. After that it's basically a mechanic, very casually shown, then the aoe, the tb then back to the mechanic but "with a bonus" and that's it. And they do the same in raids, look at the latest nier raid, second boss, kefka syndrom: they show the left/rigth mechanic, then they show something that makes it a twist, but if you use basic logic you can guess very easily that it's probably the opposite?

    I just can't understand how people can find the actual dungeon design to be hard after you understand that?
    Even though I couldn't care less about it, I can't understand how someone can't understand that people can find someting "hard" which they perceive as "faceroll easy lololol". This depends partly if you run the same dungeon(s) more than once and/or get "surprised" (for lack of a better word) if it suddenly shows up in roulettes. Maybe they suck but don't care, maybe they suck and geniunely try, maybe they just wand to be carried, maybe it's just you being super awesome?
    (2)
    Just a proud bad-skilked player

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