Quote Originally Posted by Anhra View Post
A bit late with my response on that, but to be fair, the Idea with the Traps would spice up regular Dungeons quite good if they would become a thing (with only certain jobs being able to detect them, like physical ranged dps for example).

But in order for something like this to work properly, we would need to have the auto HP regen that happens outside of combat (and inside as well to a degree) to be completely gone or reduced quite hard so that this "pure/shield healer" vision from Squeenix could work alongside it (and have them constantly on their toes). Why you ask? Because it is waaaaaaay too powerful and having it removed would put Healers in Dungeons finally on a better spot than where they are currently now.

Bonus points if the Ressurection debuff becomes more punishing and more importantly, far longer in duration (like 10 Minutes for a -10% ALL stats squished which can stack up to 5 times, with duration being capped at 10 Minutes, but the timer resets if you die during the duration).
They already moved away from a punishing weakness. It used to lower all stats and HP, such that when you got back up mid fight, you needed extra care and stoneskin/adlo to live through the next mechanics. I can't remember exactly when, but I think it was in Stormblood? Hard to remember, but they made it so weakness only lowers DPS stats, so that all you need is HP recovered to live.