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  1. #51
    Player
    VictorTheed's Avatar
    Join Date
    Mar 2015
    Posts
    845
    Character
    Victor Theed
    World
    Goblin
    Main Class
    Miner Lv 90
    Quote Originally Posted by Jirah View Post
    Ive been hearing this excuse alot and I dont understand the logic what so ever. This is a mmo ,we should be behind change for the better not stagnate into a monotonous pile of mush. Whenever anyone says they want pve content to never change have the worst attitude. We should be open for dungeons to evolve because even with 1 per patch they have the ability to be good which they are not. I shouldnt be more scared to run certain 50s dungeons and run 80s roulette and essentially go on low power mode due to how samey and mindless it is
    You're wrong, it's not an excuse, it's my opinion and I don't apologize for what I enjoy, the dungeons have evolved visually and musically since arr dungeons like copper bell or wanderers palace, just not the way u want them to, and I have this opinion cause I am happy with the current dungeons, I don't have to join the bandwagon and say harder dungeons bla bla bla, that's what ex and savage content is for.

    I'm also more scared to run the lower level dungeons, they sink me down and take a lot my kit away.
    (3)

  2. #52
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by VictorTheed View Post
    You're wrong, it's not an excuse, it's my opinion and I don't apologize for what I enjoy, the dungeons have evolved visually and musically since arr dungeons like copper bell or wanderers palace, just not the way u want them to, and I have this opinion cause I am happy with the current dungeons, I don't have to join the bandwagon and say harder dungeons bla bla bla, that's what ex and savage content is for.

    I'm also more scared to run the lower level dungeons, they sink me down and take a lot my kit away.
    Im not wrong MMOs are designed to update and change why else do jobs change, and the story, and content as a whole. And here we have another misconception about this thought process. They ,including you just now, always and i mean always try to blow it out or proportion and think we want savage when a few lines ago i just said we dont want savage. I dont wanna repeat myself but reread the thread. Adding a few more mechs here and depth wont kill the roulette and even saying this theres so many other ways to gain tomes like MSQ or Treasure hunts or even Bozja. Also hate to break it to you but music and visuals are complimentary to gameplay which should be the only verdict. Why would we care if Mozart did a theme for a dungeon and it just be one boss. its a waste of creativity which dungeons usually are in the 80s
    (9)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  3. #53
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Jirah View Post
    Im not wrong MMOs are designed to update and change why else do jobs change, and the story, and content as a whole. And here we have another misconception about this thought process. They ,including you just now, always and i mean always try to blow it out or proportion and think we want savage when a few lines ago i just said we dont want savage. I dont wanna repeat myself but reread the thread. Adding a few more mechs here and depth wont kill the roulette and even saying this theres so many other ways to gain tomes like MSQ or Treasure hunts or even Bozja. Also hate to break it to you but music and visuals are complimentary to gameplay which should be the only verdict. Why would we care if Mozart did a theme for a dungeon and it just be one boss. its a waste of creativity which dungeons usually are in the 80s
    Agreed. Why the eff should the content that from day 1 of ARR was said to be the 'main' multiplayer part of the game and method of leveling be so samey, safe, tedious and brain-shutting? At 70+ there is no content 'bridging' between casual and savage tier either, other than some of the extreme trials. The "midcore" content in XIV has been nearly non-existent so at least have some dungeons that aren't literally the same thing with a different coat of paint every patch.
    (7)

  4. #54
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by VictorTheed View Post
    I like dungeons the way they are now, visually and musically amazing, the difficulty is fine cause their meant to be ran a lot so I don't want my roulette taking forever.

    The thing I wish they'd do is give us more then 2 dungeons for expert roulette.
    I'll never understand this sentiment. Nobody is forcing you to do your roulettes. And I prefer something fun over the monotony. You say you don't want them to be longer says a lot about how much fun you're actually having. If dungeons were fun people wouldn't be like OMG pull everything.
    (10)

  5. #55
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by ReynTime View Post
    The "midcore" content in XIV has been nearly non-existent so at least have some dungeons that aren't literally the same thing with a different coat of paint every patch.
    I second that notion. DR was a nice change of pace but beyond that the dungeons are absolutely boring. Too static, nothing real happens in them gameplay-wise and we've been dancing that same chestnut for almost a decade now. It's more than time for a change.
    (5)

  6. #56
    Player
    Mahoukenshi's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    363
    Character
    Altina Schwarzer
    World
    Twintania
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jirah View Post
    Ive been hearing this excuse alot and I dont understand the logic what so ever. This is a mmo ,we should be behind change for the better not stagnate into a monotonous pile of mush. Whenever anyone says they want pve content to never change have the worst attitude. We should be open for dungeons to evolve because even with 1 per patch they have the ability to be good which they are not. I shouldnt be more scared to run certain 50s dungeons and run 80s roulette and essentially go on low power mode due to how samey and mindless it is
    This is not about "worst attitude", dude. You project it into others. You have simply a different opinion. When I run roulettes, I'm ususally more "scared" of getting a Stormblood-Shadowbringers dungeon because boss mechanics have become more and more obnoxious at that point. Most bored long-term players can't even fathom this train of thoughts because they've run the same dungeons so many times that everything's memorized and saved in muscle-memory, but this doesn't necessarily apply to story players who run - outside of roulettes - most dungeons once and be done with it. And believe it or not some people genuinely struggle with the "harder" dungeons, despite this topics "lololol braindead easy lololol" consensus. Maybe the main issues lies between FFXIV's choreography design of obnoxious mechanics. So think holistic and not "game is eazy brainded lolz, make it harder." Try at least to offer something meaningful.
    (3)
    Just a proud bad-skilked player

  7. #57
    Player
    catofsnake's Avatar
    Join Date
    Mar 2021
    Posts
    30
    Character
    Yozora Scala
    World
    Sargatanas
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Mahoukenshi View Post
    This is not about "worst attitude", dude. You project it into others. You have simply a different opinion. When I run roulettes, I'm ususally more "scared" of getting a Stormblood-Shadowbringers dungeon because boss mechanics have become more and more obnoxious at that point. Most bored long-term players can't even fathom this train of thoughts because they've run the same dungeons so many times that everything's memorized and saved in muscle-memory, but this doesn't necessarily apply to story players who run - outside of roulettes - most dungeons once and be done with it. And believe it or not some people genuinely struggle with the "harder" dungeons, despite this topics "lololol braindead easy lololol" consensus. Maybe the main issues lies between FFXIV's choreography design of obnoxious mechanics. So think holistic and not "game is eazy brainded lolz, make it harder." Try at least to offer something meaningful.
    interesting. and here I liked stormblood onwards dungeon bosses for having more things going on. What parts are 'obnoxious' for you? I found most boss mechanics to be pretty straightforwards and 'readable' after seeing them once. It's fine to die or wipe once or twice and see a new mechanic in the process, imo. Feels better than brainlessly pressing a pared down rotation while hitting an ARR boss.
    (6)

  8. #58
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Mahoukenshi View Post
    So think holistic and not "game is eazy brainded lolz, make it harder." Try at least to offer something meaningful.
    What for? So you and others who only accept roulette content when it can be Netflixed through can brush it off because it would make your runs take longer? Because I see this pattern everywhere in this forum and reddit.
    Suggestions or complaints about how content is designed are never welcome by the community, unless it's glamour or housing related. Until the moment Yoshida himself says otherwise.
    (7)

  9. #59
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by VictorTheed View Post
    You're wrong, it's not an excuse, it's my opinion and I don't apologize for what I enjoy
    To be fair, it's fine to have that opinion and not wrong to enjoy something. I think for some the issue is that all the dungeons at level cap are super easy 15 minute facerolls. There's no variety. Instead of scrapping a dungeon per patch because it's a waste of Dev resources on easy content you rush as fast as possible, they could have had one regular dungeon and one Savage mode. That would keep both types of player happy.

    It's also strange how the Devs are convinced we wouldn't like a Mythic+ system and it would be too hard, when they create things like Bozja 1v1 duels, the BLU Morbol mount and DR Savage.
    (4)

  10. #60
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,637
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mahoukenshi View Post
    This is not about "worst attitude", dude. You project it into others. You have simply a different opinion. When I run roulettes, I'm ususally more "scared" of getting a Stormblood-Shadowbringers dungeon because boss mechanics have become more and more obnoxious at that point. Most bored long-term players can't even fathom this train of thoughts because they've run the same dungeons so many times that everything's memorized and saved in muscle-memory, but this doesn't necessarily apply to story players who run - outside of roulettes - most dungeons once and be done with it. And believe it or not some people genuinely struggle with the "harder" dungeons, despite this topics "lololol braindead easy lololol" consensus. Maybe the main issues lies between FFXIV's choreography design of obnoxious mechanics. So think holistic and not "game is eazy brainded lolz, make it harder." Try at least to offer something meaningful.
    Except... many of us took this same approach when Shadowbringers came out. By Qitana, I wall pulled everything because I just did two dungeons where mobs, like usually, simply didn't hurt enough. Actually, I started pulling double pretty much after the first set of Holminister, and was only mildly hesitant in Don Mheg because Happy's Media Tour video made it clear the damage output was supposedly higher. Yoshida even claimed that to be the case. I have no idea what criteria he used or if he straight up lied because none of the Shadowbringers dungeon are any more spicier than before.

    I'm sorry, but if you're "struggling" with a dungeon at 71+, you really should go back to earlier dungeon and learn your job better. There is no excuse to have little to no understanding how the core aspect of your job function. And I don't even mean this in the context of big pulls but basic things like not knowing how Nastrond works. It's attitudes like that lead to the issues we've had all expansion with jobs like Healers, where even players who never step foot into Savage are complaining how bored they are. The devs keep focusing on players who spam Cure I or don't know how to maintain a buff like Heavy Thrust. Now that Trusts are a thing, there really any reason for "story only" players to even touch DF. If you have little interest playing your selected job at a decent level, just queue up with Trusts. Your experience will likely be far better than going into DF and getting a tank who's going to wall pull and scare the hell out of you as a healer.
    (12)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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