Quote Originally Posted by Mahoukenshi View Post
This is not about "worst attitude", dude. You project it into others. You have simply a different opinion. When I run roulettes, I'm ususally more "scared" of getting a Stormblood-Shadowbringers dungeon because boss mechanics have become more and more obnoxious at that point. Most bored long-term players can't even fathom this train of thoughts because they've run the same dungeons so many times that everything's memorized and saved in muscle-memory, but this doesn't necessarily apply to story players who run - outside of roulettes - most dungeons once and be done with it. And believe it or not some people genuinely struggle with the "harder" dungeons, despite this topics "lololol braindead easy lololol" consensus. Maybe the main issues lies between FFXIV's choreography design of obnoxious mechanics. So think holistic and not "game is eazy brainded lolz, make it harder." Try at least to offer something meaningful.
Except... many of us took this same approach when Shadowbringers came out. By Qitana, I wall pulled everything because I just did two dungeons where mobs, like usually, simply didn't hurt enough. Actually, I started pulling double pretty much after the first set of Holminister, and was only mildly hesitant in Don Mheg because Happy's Media Tour video made it clear the damage output was supposedly higher. Yoshida even claimed that to be the case. I have no idea what criteria he used or if he straight up lied because none of the Shadowbringers dungeon are any more spicier than before.

I'm sorry, but if you're "struggling" with a dungeon at 71+, you really should go back to earlier dungeon and learn your job better. There is no excuse to have little to no understanding how the core aspect of your job function. And I don't even mean this in the context of big pulls but basic things like not knowing how Nastrond works. It's attitudes like that lead to the issues we've had all expansion with jobs like Healers, where even players who never step foot into Savage are complaining how bored they are. The devs keep focusing on players who spam Cure I or don't know how to maintain a buff like Heavy Thrust. Now that Trusts are a thing, there really any reason for "story only" players to even touch DF. If you have little interest playing your selected job at a decent level, just queue up with Trusts. Your experience will likely be far better than going into DF and getting a tank who's going to wall pull and scare the hell out of you as a healer.