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  1. #1
    Player
    VictorTheed's Avatar
    Join Date
    Mar 2015
    Posts
    845
    Character
    Victor Theed
    World
    Goblin
    Main Class
    Miner Lv 90
    Quote Originally Posted by Jirah View Post
    Ive been hearing this excuse alot and I dont understand the logic what so ever. This is a mmo ,we should be behind change for the better not stagnate into a monotonous pile of mush. Whenever anyone says they want pve content to never change have the worst attitude. We should be open for dungeons to evolve because even with 1 per patch they have the ability to be good which they are not. I shouldnt be more scared to run certain 50s dungeons and run 80s roulette and essentially go on low power mode due to how samey and mindless it is
    You're wrong, it's not an excuse, it's my opinion and I don't apologize for what I enjoy, the dungeons have evolved visually and musically since arr dungeons like copper bell or wanderers palace, just not the way u want them to, and I have this opinion cause I am happy with the current dungeons, I don't have to join the bandwagon and say harder dungeons bla bla bla, that's what ex and savage content is for.

    I'm also more scared to run the lower level dungeons, they sink me down and take a lot my kit away.
    (3)

  2. #2
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by VictorTheed View Post
    You're wrong, it's not an excuse, it's my opinion and I don't apologize for what I enjoy, the dungeons have evolved visually and musically since arr dungeons like copper bell or wanderers palace, just not the way u want them to, and I have this opinion cause I am happy with the current dungeons, I don't have to join the bandwagon and say harder dungeons bla bla bla, that's what ex and savage content is for.

    I'm also more scared to run the lower level dungeons, they sink me down and take a lot my kit away.
    Im not wrong MMOs are designed to update and change why else do jobs change, and the story, and content as a whole. And here we have another misconception about this thought process. They ,including you just now, always and i mean always try to blow it out or proportion and think we want savage when a few lines ago i just said we dont want savage. I dont wanna repeat myself but reread the thread. Adding a few more mechs here and depth wont kill the roulette and even saying this theres so many other ways to gain tomes like MSQ or Treasure hunts or even Bozja. Also hate to break it to you but music and visuals are complimentary to gameplay which should be the only verdict. Why would we care if Mozart did a theme for a dungeon and it just be one boss. its a waste of creativity which dungeons usually are in the 80s
    (9)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  3. #3
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Jirah View Post
    Im not wrong MMOs are designed to update and change why else do jobs change, and the story, and content as a whole. And here we have another misconception about this thought process. They ,including you just now, always and i mean always try to blow it out or proportion and think we want savage when a few lines ago i just said we dont want savage. I dont wanna repeat myself but reread the thread. Adding a few more mechs here and depth wont kill the roulette and even saying this theres so many other ways to gain tomes like MSQ or Treasure hunts or even Bozja. Also hate to break it to you but music and visuals are complimentary to gameplay which should be the only verdict. Why would we care if Mozart did a theme for a dungeon and it just be one boss. its a waste of creativity which dungeons usually are in the 80s
    Agreed. Why the eff should the content that from day 1 of ARR was said to be the 'main' multiplayer part of the game and method of leveling be so samey, safe, tedious and brain-shutting? At 70+ there is no content 'bridging' between casual and savage tier either, other than some of the extreme trials. The "midcore" content in XIV has been nearly non-existent so at least have some dungeons that aren't literally the same thing with a different coat of paint every patch.
    (7)

  4. #4
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by VictorTheed View Post
    You're wrong, it's not an excuse, it's my opinion and I don't apologize for what I enjoy
    To be fair, it's fine to have that opinion and not wrong to enjoy something. I think for some the issue is that all the dungeons at level cap are super easy 15 minute facerolls. There's no variety. Instead of scrapping a dungeon per patch because it's a waste of Dev resources on easy content you rush as fast as possible, they could have had one regular dungeon and one Savage mode. That would keep both types of player happy.

    It's also strange how the Devs are convinced we wouldn't like a Mythic+ system and it would be too hard, when they create things like Bozja 1v1 duels, the BLU Morbol mount and DR Savage.
    (4)

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