if u think the alternative to not even attempt to test the players skill in the only 4 man content in ShB, having less of them than in ARR, thats whatever. idk and idc if it was too hard
thats in the past, dungeons should at the very least be interesting to play having less means itll be harder to make a good one to not bore people and they completely flooped on that by disregarding any engagement with the bosses starting to wane and become repetitive. it would do the game zero damage to make them even slightly more unque disregarding the past



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