Quote Originally Posted by Vyrerus View Post
Unfortunately, the playerbase decided a long time ago that they don't want a modicum of challenge in their dungeons. When Pharos Sirius first came out, 3 out of 4 of its bosses were deemed to be more difficult than Ifrit Hard Mode and Garuda Hard Mode by the playerbase.

The response was basically, whenever you queued into it for your... was it still expert back then? I think it was just high level roulette. Anyway, you queue in, and instantly people would leave. It really wasn't that bad of a dungeon, because even prior to its nerfs, you could roll in there with 3 DPS and a Healer and clear it just fine(though Siren was a bit rough).

It had all of the stuff you're asking for. Faster, non-telegraphed attacks. Dangerous adds. The necessity for paced interrupts. Unique, never before seen debuffs(some of which have never been reused). Dangerous problem monsters in trash. Even got in on a little interactive dungeoneering with the two valves you have to close to access the third boss (granted they are just on the train track going up to it).

If they implement your changes, then they have to create new dungeons and a new roulette entirely(or keep said dungeons out of the roulette). For every person like you(and me) that they satisfy by making more engaging/challenging standard content, twenty more will shriek that the game shouldn't be that demanding. Shriek that their time isn't being respected. Shriek that it should get a brutal label and be its own vein of content. It's sad, but the more the game is brought to the mainstream, the less challenging all of its standard content will be.

Also the stat squish in 6.0 is not for the player's benefit. It is for the dev team's, so that they can reuse old calculations for balancing purposes. /shrug
i swear ive seen word for word the same response in another post, may i have a link to these complaints?

also pharos is 100% skippable u dont need it to continue on, also games aiming for the broadest appeal is a massive mistake you will never please everyone for every dungoen like relict with laughable bad adds and mediocre difficulty for 1 that enjoyed it twenty will roll there eyes at another bore to do rouletes in. same can be said there as most people who liked relict the best they can say is "its quick" Its pretty" Its music is nice" superficial stuff. Relict is 80 and Pharos is 50 and to this day pharos is more fun. Yall either reach for Cape westwind or savage we need middle ground!