Quote Originally Posted by Liam_Harper View Post
At that stage, if their intention is purely a chore to be done with as soon as possible for rewards, it's worth asking why even have dungeons at all? Sure it keeps players on the treadmill, but there are probably more cost-effective ways of doing the same, especially when it doesn't matter if it's fun or not. Perhaps one reason we lost a dungeon per patch, the Devs simply thought "what's the point of using resources on this?".
People say they want to get in and out of dungeons quickly, but why is that? I'd go ahead and claim that it is because they are so boring. They offer nothing but those 90 tomestones once a day, it's just a bunch of hallways interrupted by a circle or square with a boss in it and they offer neither decent loot nor any kind of challenge or engagement, so of course you just want to quickly get those done and forget about them again.

Tbh the way dungeons currently are we might as well really get rid of them, atleast all the "expert" dungeons. In terms of efficiency they're a joke compared to hunt trains, where you gain almost double the amount of tomestones in the same amount of time.