wait enemies also do the same damage? thats a massive bummer as i was excited to have harder early game contentAgreed, but so far most Dps checks for enrages arent as tight as they should be. During a unfortunate run of mine once on Amaurot (synced), which ended up be running the whole thing with me as SCH along with 2 BLM (tank never showed up thanks for running it at midnight), it turned out to be more educational than i expected it to be. We managed to clear the entire place at a moderate pacing, thanks to the really long breaks which the bosses do before using another skill (along with their laughable auto attack damage), The second Boss was a bit tight for 3 people but it worked.
With the Endwalker Livestream, it has been confirmed that were getting a silver thrown at us which comes with a small overall nerf on all things number related (as a example, according to Yoshi P., a ilvl535 BLM which does 50K Fire IV damage will lose arround 10k Damage in Endwalker), which sounded like a really great thing which i was excited the most when they announced it, but when they said that Enemies get the same treatment, my excitement all crumbled to dust.
But i think Materia also plays a large role in our current Dungeon situation, since they boost character stats quite into silly amounts. This could easily be fixed by either removing it completely or reworking Materia into something that doesnt boost overall Damage, but serves only for utility reasons that doesn't influence combat directly. But as things currently are, imo, removing it would be the best solution, until the game becomes hard enough that we actually need something like this, which doesnt make things unbalanced as hell.
“Theirs really not much you can change with the MCH”
-Live letter 66, 9/17/21
Where is the ambition?
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