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  1. #1
    Player
    SiriusSaltstice's Avatar
    Join Date
    Jan 2018
    Location
    Ul'dah
    Posts
    58
    Character
    Sirius Vagus
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Anhra View Post
    snip
    I think the problem is that dungeons are just seen by the devs as casual content at this point . And most casual content in 14 (anything with non-Savage or Ult, cause even EXs can be easy), the design philosophy is make it a faceroll.

    Your points are decent, but this game doesn't incentivize or force players to understand their job or do anything complex and hard except when its hardcore content (SSS and Hall of the Novice are not even baby steps). I'd like what you're suggesting and would love new dungeon design, but ppl even struggle with the current ones and prefer streamlined content.

    Which is a shame because the "1 dungeon a patch" really being "the same hallway with a new coat of paint" is just lazy. I'd just like a dungeon that isn't a hallway for one, especially no more of the ones that artificially limit wall to wall pulling to artificially extend it.
    (11)
    Last edited by SiriusSaltstice; 01-30-2021 at 02:02 PM.

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