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  1. #1
    Player
    Ludattore's Avatar
    Join Date
    Jan 2021
    Location
    You are welcome in Moogle, on Plot 19, 9 Ward, The Lavender Beds.
    Posts
    23
    Character
    Sheik Dekku
    World
    Moogle
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Recon1o6 View Post
    There's two types of crystals, anemos crystals and protean crystals. these are used for your upgrades with gerolt for your level 70 relic gear

    You get the former by doing fates, which are spawned by mass murder of certain mobs when their window is up. The latter you can get by chain mobs or exchanging the former for protean with gerolt at a rng rate

    Best advice: join a fate train and ask around

    You get to the next map at level 20 and completing all the story quests. Then you are in the worst of the maps for eureka
    Ok thank you so much, i love this community.

    About the crystals, i meant those crystals that allows you to do more % of damage to elements. Are the others maps worth to go? Other side, i will try to mob monsters to spawn fates, do you know any tip for mob with a black mage? xD

    Thank you again dude.
    (0)

  2. #2
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ludattore View Post
    About the crystals, i meant those crystals that allows you to do more % of damage to elements.
    Ah, you mean the magicite pieces to add to the magia board. There's a maximum of seven magicite total you can get and meld onto the board; the first five are given to you as a result of the main Eureka questline, so as long as you push the story forward you'll get them. The sixth magicite requires farming materials from certain rare FATEs in Pyros (the third zone), and the seventh requires FATEs in Hydatos (the fourth and final zone).

    Quote Originally Posted by Ludattore View Post
    Are the others maps worth to go?
    If you want to finish the Eureka storyline, yes. Each of the maps has an elemental 'theme' to it; Anemos (levels 1-20) is wind-themed, Pagos (20-35) is ice-themed, Pyros (35-50) is fire-themed, Hydatos (50-60) is water-themed. Upon finishing up things in Hydatos, you can also unlock the Baldesion Arsenal, which is a bonkers 56-person dungeon thing that concludes the Eureka story... and something I still desperately want to do someday. (I stalled out in Hydatos a while ago because none of my friends were still doing Eureka.)

    Pyros and Hydatos get interesting because you unlock a system called Logograms; by finding them while doing content out there in the zone, you can get logos actions which you can slot into your logos board. This opens up unusual abilities that will give you a massive damage boost, or allow you to cast powerful cure spells as things other than a healer, etc. The Logos system makes Eureka a great deal more engaging.

    The problem is that Pagos (the second zone) is just... bad, in terms of map design, to a degree that it kills a lot of people's interest in Eureka before they get to Pyros. Pagos has some mobs that hit much harder versus the zone's level range than Anemos did, who you need to be careful sneaking past, and a lot of cliffs you have to go the long way around to get up... as well as paths and caverns halfway up a cliffside containing fights and locations required for the story to advance, which you need to drop off of cliffs at very precise spots to get to. And if you miss, prepare to take the long way around again to get back up, potentially. (Note that the 'very precise spots' are usually also 'right next to a mob that WILL eat you if you wake it up by making noise, such as not walking Very Slowly past it.' And you do still take fall damage, so if you wake it up, you will wake it up with almost no hit points to start with.)

    But if you enjoy Eureka, then it's worth gritting your teeth and powering through Pagos to reach Pyros and continue on.
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