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  1. #21
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,867
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by NanaWiloh View Post
    OP has cleared savage and is asking this question.
    I think it is precisely players with such experience would ask this question. It mystifies them why there are players who would not know or possibly, ignoring the good golden LB button.
    (2)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  2. #22
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by MPK View Post
    You're one of those type of people huh
    It's a correction for you, no need to go Karen over it.
    (8)
    FanGathering Mail Rail London Nov 2019 (✓)
    Lavigne#0001
    PvPaissa Staff - https://discord.gg/sUy86UC
    Leader of Reign Community (2004-Present)

  3. #23
    Player
    Peace-Division's Avatar
    Join Date
    Jun 2020
    Posts
    48
    Character
    Lewte Bokzez
    World
    Zodiark
    Main Class
    Machinist Lv 80
    The game does a terrible job of training people to use it . The game doesn't tell people that LB is per party after the new patch so multi raid parties have one of their own to hit the boss with now. Few read patch notes.

    Many people think that you need to save it for LB3 in a dungeon by not using it at all until the last boss which is a waste as the LB is limited by rank depending on the encounter so it will not charge past that rank until the final boss (trials are a single final encounter so wil go to 3 from the get go). Many dont know that in certain duties the LB2 you have accumulated is scrubbed the moment you attack the first boss ( MSQ Nero for example)

    Also:

    Everyone needs to help rid the crummy myth that LB is for bosses only in dungeons and that it does more damage if the Boss HP is under XXX percent its incorrect on both counts . If you see players spouting this nonsense please kindly inform them of their error.
    (1)

  4. #24
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    756
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 97
    Also because people are hesitant to use it. You know, just like that last piece of chicken on the plate, no one will take it.
    (1)

  5. #25
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Peace-Division View Post
    The game does a terrible job of training people to use it . The game doesn't tell people that LB is per party after the new patch so multi raid parties have one of their own to hit the boss with now. Few read patch notes.

    Many people think that you need to save it for LB3 in a dungeon by not using it at all until the last boss which is a waste as the LB is limited by rank depending on the encounter so it will not charge past that rank until the final boss (trials are a single final encounter so wil go to 3 from the get go). Many dont know that in certain duties the LB2 you have accumulated is scrubbed the moment you attack the first boss ( MSQ Nero for example)

    Also:

    Everyone needs to help rid the crummy myth that LB is for bosses only in dungeons and that it does more damage if the Boss HP is under XXX percent its incorrect on both counts . If you see players spouting this nonsense please kindly inform them of their error.
    I looked into LB generation, and what goes into it is definitely not taught to players. Things like tanks interrupting mob abilities, DPS using their mitigation role skill, and healers actually letting the tank drop to crit HP are some of these. When you look at the list, it can all be summed up to, "Just do your job." The game does teach us the limit gauge is shared, and contributions from the entire party fills it, and each bar of the gauge uses a more powerful version of the previous. That is really all they need to know in order to fill the gauge at a reasonable rate.

    However, a lot of things about LB I have learned in the game from other players. Some examples are slower gauge generation when two or more of the same job are present, and that boss aggro erases whatever amount of gauge previously accumulated. Limit break is not alone in the fact that the devs have relied on outside resources such as content and guide creators to provide this information to players as they uncover it themselves. I think this approach is fine in certain cases; as is the case with LB.

    I would actually surmise that the reason why a lot of players don't use it is because of the knowledge that is provided by the game. It does let us know it is a shared resource, and finally getting a player to break the mold and use it can be extremely difficult as they don't want to toss a giant spotlight on themselves. It is a necessary step though if a player wishes to progress.
    (1)
    Last edited by Gemina; 01-21-2021 at 06:16 PM.

  6. #26
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,117
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    Just to make things more clear.
    caster/range LB 1 does on 3 Targets more dmg then a melee LB 2

    And because you will never fill a LB 3 in a dungeon, it is always better to use the caster/ranged LB 1 on a big trash pull.

    Also, never ever use a tank or heal LB1/ 2.
    They nearly useless and have no real use in any Dungeon.
    (0)

  7. #27
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Gemina View Post
    Yeah... no

    Ranged/Magical LB1 is 1650 pot
    Ranged/Magical LB2 is 3600 pot
    * and this is on every single enemy (no reduction based on # of mobs like with many of their AoE skills)

    Melee LB1 is 2400 pot
    Melee LB2 is 5250 pot
    * of note here, grab your favorite melee job and combine the total potency from your entire opener, and then compare it the LB2 number here.

    How exactly are you going to make it more useful when so many players are already ignoring these potencies?
    Your potencies are outdated/ incorrect: https://www.reddit.com/r/ffxiv/comme...m_source=share

    There are some situations were you could do more by not LBing such as when youre in your burst phase
    (3)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  8. #28
    Player
    Quintessa's Avatar
    Join Date
    Jun 2020
    Posts
    528
    Character
    Saturn Vitrell
    World
    Famfrit
    Main Class
    Marauder Lv 18
    My favorite is the fights that break out over it.


    Quote Originally Posted by BloodRubyXII View Post
    It's a correction for you, no need to go Karen over it.
    ...but then you had to give a Cecilia response.


    (Im kidding)
    (0)

  9. #29
    Player
    Quintessa's Avatar
    Join Date
    Jun 2020
    Posts
    528
    Character
    Saturn Vitrell
    World
    Famfrit
    Main Class
    Marauder Lv 18
    Quote Originally Posted by Gemina View Post
    Yeah... no

    Ranged/Magical LB1 is 1650 pot
    Ranged/Magical LB2 is 3600 pot
    * and this is on every single enemy (no reduction based on # of mobs like with many of their AoE skills)

    Melee LB1 is 2400 pot
    Melee LB2 is 5250 pot
    * of note here, grab your favorite melee job and combine the total potency from your entire opener, and then compare it the LB2 number here.

    How exactly are you going to make it more useful when so many players are already ignoring these potencies?
    I mean yeah but a dps opener makes more sense at 5% than an attack that takes 50 years to actually do the damage.
    (2)

  10. #30
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    I always use lb3 ASAP. Then I cross my fingers that healers do their job or I will get blamed for the wipe.

    I remember when I told my brother to use lb1 on mobs in a copper bell dungeon to clear them faster. I was tanking. Then the other dps flips out that lb needs to be saved for the last boss. Full Internet rage mode from that one and refusing to understand that lb does not increase if the bar is already filled and its just waste of dps by not using it
    (1)
    Last edited by Jin-; 01-21-2021 at 08:27 PM.

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