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  1. #11
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,320
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    I usually do use the LB1 on a large group pull, but I've had runs where I've used it and was scolded for it.... Only to not even need the LB at the end anyway.
    (1)

  2. #12
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,406
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    I have often found that anything less than a LB3 is a waste of DPS as many jobs, if properly played, do better DPS than a LB2.

    The limit break system needs to be overhauled to make it more useful.
    (7)

  3. #13
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    In the case of trials/raids, often there's at least 1 mechanic that can easily wipe most of the raid if people mess up, and LB3 is often saved for such moments as a recovery from those circumstances. Example, just yesterday in Puppet's Bunker LB3 was used immediately by a DPS, and shortly after the boss proceeded to do the pod attacks. The safezone was on the other side of the field, witnessed for the first time (I thought there were multiple safe zones). Everybody died but a handful of us. Because the LB3 was gone and he began charging his stack markers, I couldn't rez enough people in time and we wiped.

    Saving LB3 for healers except when the boss is about to die is for moments like that, when one thing goes wrong and everything starts going downhill. Had an LB been on the backburner, we probably could have saved that attempt. Not that I blame the DPS, it was the first time I've ever seen that happen, and I was laughing more than anything because of the jokes from the alliance.
    (4)

  4. #14
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Most of the time the ranged/caster LB won't make much of a difference in whether the group wipes/kills the pack of mobs.

    Personally I only ever touch the LB button if the tank is making a really risky pull like the wall to wall pull at the end of Anamnesis Anyder.

    If the tank is wiping the group pulling 2 groups of mobs in the newest dungeons then either the tank is bad, the healer is bad, or both are bad.
    (2)

    Watching forum drama be like

  5. #15
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,296
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by MPK View Post
    Especially in like very easy trails/raids.

    In dungeons too. Like why not use caster/range lb3 on a large group of mobs instead of saving it for the boss, the lb would do more damage to a large group of mobs than it would do on a single target.
    For trials/raids
    LB3 sometimes is used for mechanics such as tank LB3. It is also saved to be used by healers when learning the fight. Caster/Ranged LB is sometimes used if there is more than 1 target. Melee LB3 is usually used at the very end of the encounter when none of the things I mentioned before are needed.

    For dungeons
    Caster/Ranged LB is better used on large pulls. Melee LB can be used on bosses or single target door mobs if it's up.

    Most people don't use LB in dungeons, sometimes the dungeon is cleared without ever using LB. I think the reason for this is because people are not used to seeing other people using LB while doing dungeons. If LB was frequently used in the situation I mentioned above it will be the norm and more people will remember to use it.
    (0)

  6. #16
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    I rarely get the chance, Alisaie is all over them like a policeman on doughnut.
    (4)
    やはり、お前は……笑顔が……イイ

  7. #17
    Player
    Quintessa's Avatar
    Join Date
    Jun 2020
    Posts
    528
    Character
    Saturn Vitrell
    World
    Famfrit
    Main Class
    Marauder Lv 18
    I feel like its just good for ranged jobs now on big pulls.
    (0)

  8. #18
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Hyperia View Post
    I have often found that anything less than a LB3 is a waste of DPS as many jobs, if properly played, do better DPS than a LB2.

    The limit break system needs to be overhauled to make it more useful.
    Yeah... no

    Ranged/Magical LB1 is 1650 pot
    Ranged/Magical LB2 is 3600 pot
    * and this is on every single enemy (no reduction based on # of mobs like with many of their AoE skills)

    Melee LB1 is 2400 pot
    Melee LB2 is 5250 pot
    * of note here, grab your favorite melee job and combine the total potency from your entire opener, and then compare it the LB2 number here.

    How exactly are you going to make it more useful when so many players are already ignoring these potencies?
    (4)

  9. #19
    Player
    StrykerGaming's Avatar
    Join Date
    Nov 2020
    Location
    Ul'dah / Thanalan
    Posts
    19
    Character
    Kasandra Sturmkrieger
    World
    Adamantoise
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MPK View Post
    Especially in like very easy trails/raids.
    I use it as the situation dictates. Like today against Ishgard's High Priest/Thoadan God and his band of primal wannabes. My SMN dropped it when most of his knights were surrounding him and he was at less than 30% HP. All his knights vaporized and he dropped another chunk of HP where we promptly nuked him. I'll save it if I know we'll need it during a burn phase or I'll use it if it's up when the tank takes on a mob or 3 more than they were capable of handling. Speaking of...IIRC (as a main tank player) Aggro cap is limited to between 10 to 15 enemies, maybe 12. I've not tested it out enough to know the exact number. There's always an aggro cap for which the tank has to maintain enemies around them. You'll know when he has too many when they turn on you or the healer (for using an AOE heal). It's at that point I drop the LB on them.
    (0)
    - Stryker Gaming Ltd - Twitch: @strykersgamingltd - Twitter: @LtdStryker - Instagram: @strykersgamingltd

  10. #20
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,434
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    OP has cleared savage and is asking this question.
    (0)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

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