Quote Originally Posted by trentxw123 View Post
FF14 is hard enough to get new players into, with it's endless Main Scenario quests. I now have numerous friends who burn out during leveling because it's impossible for them to experience difficult content outside of max-level, end game duties; no one is seriously running any of the old content synced.

Until level 80, this game is barren for those seeking a challenge.
I mean...
You could actually min ilvl synch old extreme/savage fights.
Heck, this expac I was in a synched Suzaku EX farm party.
If you wanna run that kinda content talk to your FC and make parties on the PF.

But the game isn't barren of challenging content. You're just not gonna find any going through the story as the game puts new players in catch-up mode.
Here are examples of pre-cap challenging content off the top of my head:
-- Deep dungeons
-- PVP
-- pick up BLU and do the masked carnival
-- All those non-combat Gold Saucer activities like Chocobo racing, lord of verminion, triple triad, etc.
-- Fill out your fishing log.
-- Jumping puzzles.
-- play the market board
-- go after those achievements. Many are just grind, but some are quite the challenge.
-- Or make your own challenge, like going through Aurum Vale without eating a fruit, or have a night where the FC does dungeons without their job stones.