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  1. #10
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    758
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by EnigmaticDodo View Post
    Why are you like this?

    The culprit? Some MCH sitting there doing his single target rotation with the occasional Auto Crossbow. This is against about 7 enemies+ or so.

    I feel like there should be some forced 'Class Certification' every 10 levels so you will have no excuse to not understand basic concepts.

    Have it go over things like...

    - Explaining to healers that you can actually do damage instead of standing still
    - Explain to Tanks that cooldowns exist
    - Explain to DPS that on about 3 targets, it'd be better to do AOEs.
    - Etc.

    Sorry, coming from a dude who just spent damn near 35 Minutes in a Level 80 Dungeon who is pretty salty.

    inb4 tHeReS nIneTy MiNuTeS oF DunGeOn TiMe, sO eXpeCt tO ReAliStiCaLly StAy ThAt LoNg.


    Because it wasn't taught to them properly.

    As a former trainer for new joiners in my company, I wholeheartedly support this form of "certification". We cannot take anything for granted.

    The game definitely need some form of:
    1) Newbie training
    2) Knowledge Check of the Newbie Training
    3) Refresher Course
    4) Certification
    5) Re-certification (long term)

    So I know this is just a game. So let's make it more fun:
    1) Newbie training - this already exists with the Hall of the Novice, it's quite fun, but please introduce more mechanics such as Limit Break, AoE concept, Cooldown concepts, avoiding Boss AoE, standing in friendly AoEs.

    2) Knowledge Check is a MUST in any form of training - for this game's purpose, perhaps if you cannot complete the Knowledge Check portion (which can be like a solo trial - think Bardam's Mettle 2nd boss to pass the Boss AoE check), then maybe you cannot lose your Sprout status.

    3) Refresher Course is needed whenever there are new abilities or new revamps of skills being introduced, or new job being introduced. This is only based on need. For example, let's take the introduction of DRK. Everyone will need to take a Refresher Course, especially healers, to understand that Living Dead is a skill that is critical for healers to understand. Same thing for other jobs towards other jobs. Here's a new DRG cooldown that will place this marker on the screen, stay nearby.

    4) Certification when you reach level 70 or 80 is needed. It can be a solo trial again, and perhaps, the bonus for completing it is a Stat Bonus, or EXP Bonus+, or Achievement, or a nice Gear, or discount to apartment housing, or lotto tickets. Something that will give incentives to completing it, but not punish too much, since it's just a game. (FFXI was more harsh that if you didn't defeat Maat solo trial, you cannot increase in level).

    5) Re-certification, maybe 3 months down the line, is needed to keep up our skills. The Stat Bonus from the first Certification only lasted 3 months, so it's worn out. Hence, you need to re-certify yourself. Same thing, incentives for completing it, either another Stat Bonus, even logo next to your name, a furniture.
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    Last edited by Hycinthus; 01-18-2021 at 12:32 PM.