To me, 35 minutes isn't a huge deal anyway. As a tank, that's about how long my Trust dungeons run since Trusts forgot their AoE spells.I think a lot of you citing these "35 minute" runs are basically BSing. Single pulling in a Trust, with everyone but me single target DPSing, dungeons take about 25 minutes maximum. So, I'm guessing that either a lot of you can't math very well, or you come up with these numbers because you don't think the truth will get you enough sympathy or make your point.
Someone single targeting in a dungeon isn't a big deal.
Tanking with trusts generally only takes me about 30 minutes at most, maybe because I still wall to wall and AoE them myself.
The only time I really see 35 minute dungeons is if someone AFK's for 10 minutes and we all decide to be polite. I don't buy it happening as often as people around here act like it does; I think anytime someone has a disappointing run they come here, exaggerate the hell out of it and then wait for their pat on the head.
I have trust issues (Tanking with trusts generally only takes me about 30 minutes at most, maybe because I still wall to wall and AoE them myself.
The only time I really see 35 minute dungeons is if someone AFK's for 10 minutes and we all decide to be polite. I don't buy it happening as often as people around here act like it does; I think anytime someone has a disappointing run they come here, exaggerate the hell out of it and then wait for their pat on the head.) when it comes to running dungeons with NPCs. So I typically only pull a group at a time. I happily trade an extra 5-10 minutes for an added sense of security. With random people I pull wall to wall unless someone requests otherwise. Can't say I've ever had anyone ask me to pull less. I have, however, had to adapt to what the party as a whole is capable of every now and then.
30 minute dungeons or more aren't a common occurrence, at least in my experience. That is what makes them a bit more frustrating when it does happen because it's uncommon. I wouldn't call it straight up rare, but it's definitely not normal, even for this player base which is about as casual as one can get. Not a bad thing exactly (I'm a casual player too) just an observation. I do take my own performance in any given content seriously though. And I play. A lot. Probably too much. But it's okay.
lol, I don't blame you. What my Trust groups like to do if I'm not paying enough attention is single target rip one of the mobs I'm pulling off me, and then stand there fighting it instead of following me.
Still, most of the time it's faster and it makes Trusts a bit more exciting.
There is a portion of the player base (no idea how large or small) that is exactly as you described. But I would still consider it an uncommon occurrence to encounter them in a dungeon/raid/trial/etc. Not rare, but not normal. They seem to come out in droves for Extreme trials and PvP though! But I'm not sure if it's just bad luck or if the universe is trying to tell me something.
Ironically, all of my trust runs went faster when I go in as a healer instead of DPS. About 2m-4m in difference.
For a run to take 35m without players afk'ing or wipes, there has to be more problem going on than just 'one MCH barely AoEing.' It could be all member not keeping their GCD rolling. It could be one of them standing idly from time to time. It could be single pulling. It could be players messing up their rotation. It could be mixed of all mentioned case.
OP did not mention which lv80 dungeon. I'd guess it's Amaurot since that dungeon's design makes it last a little longer than the other 80s but even that won't take a goddamn'ed 35m.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
Why are you like this?
The culprit? Some MCH sitting there doing his single target rotation with the occasional Auto Crossbow. This is against about 7 enemies+ or so.
I feel like there should be some forced 'Class Certification' every 10 levels so you will have no excuse to not understand basic concepts.
Have it go over things like...
- Explaining to healers that you can actually do damage instead of standing still
- Explain to Tanks that cooldowns exist
- Explain to DPS that on about 3 targets, it'd be better to do AOEs.
- Etc.
Sorry, coming from a dude who just spent damn near 35 Minutes in a Level 80 Dungeon who is pretty salty.
inb4 tHeReS nIneTy MiNuTeS oF DunGeOn TiMe, sO eXpeCt tO ReAliStiCaLly StAy ThAt LoNg.
Because it wasn't taught to them properly.
As a former trainer for new joiners in my company, I wholeheartedly support this form of "certification". We cannot take anything for granted.
The game definitely need some form of:
1) Newbie training
2) Knowledge Check of the Newbie Training
3) Refresher Course
4) Certification
5) Re-certification (long term)
So I know this is just a game. So let's make it more fun:
1) Newbie training - this already exists with the Hall of the Novice, it's quite fun, but please introduce more mechanics such as Limit Break, AoE concept, Cooldown concepts, avoiding Boss AoE, standing in friendly AoEs.
2) Knowledge Check is a MUST in any form of training - for this game's purpose, perhaps if you cannot complete the Knowledge Check portion (which can be like a solo trial - think Bardam's Mettle 2nd boss to pass the Boss AoE check), then maybe you cannot lose your Sprout status.
3) Refresher Course is needed whenever there are new abilities or new revamps of skills being introduced, or new job being introduced. This is only based on need. For example, let's take the introduction of DRK. Everyone will need to take a Refresher Course, especially healers, to understand that Living Dead is a skill that is critical for healers to understand. Same thing for other jobs towards other jobs. Here's a new DRG cooldown that will place this marker on the screen, stay nearby.
4) Certification when you reach level 70 or 80 is needed. It can be a solo trial again, and perhaps, the bonus for completing it is a Stat Bonus, or EXP Bonus+, or Achievement, or a nice Gear, or discount to apartment housing, or lotto tickets. Something that will give incentives to completing it, but not punish too much, since it's just a game. (FFXI was more harsh that if you didn't defeat Maat solo trial, you cannot increase in level).
5) Re-certification, maybe 3 months down the line, is needed to keep up our skills. The Stat Bonus from the first Certification only lasted 3 months, so it's worn out. Hence, you need to re-certify yourself. Same thing, incentives for completing it, either another Stat Bonus, even logo next to your name, a furniture.
Last edited by Hycinthus; 01-18-2021 at 12:32 PM.
Never underestimate the power of idgaf syndrome in large groups.
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