Quote Originally Posted by tdb View Post
So what would you put in as the requirement for getting a house? Would one of my suggestions above work (I guess you replied while I was editing the message) or do you have other ideas?
Lol sorry, hit my daily post cap and had to wait to reply.


Quote Originally Posted by tdb View Post
You must be among the richest 5% of players on the server to participate. If you fall below the 10% mark for more than a month you're evicted (the limits can by dynamically adjusted based on supply and demand).
I mean... this would result in me losing my house I'm automatically not for this one lol.

But otherwise I have a few objections.

-- There are players with max gil. Outside of the fact that that’s such an incredible pile of wealth anyone who picked up the game even last expac is probably forever locked out of getting a house. The game has too many wealthy players with nothing to spend their money on that have too big of a head start. And if you put your nose to the grindstone and try and get to max gil too… it wouldn’t change anything because you can’t become richer than max gil.


-- If anything this will encourage RMT.


-- Losing your house due to inactivity, because you’re not using it is a far better method than losing your house because you have 9 trillion gil but someone else just got 9 trillion and 1.


Quote Originally Posted by tdb View Post
You must place high enough in your server's GC rankings in order to qualify. Again the limit of what is high enough could be adjusted dynamically. An additional restriction could be that you have to make your contributions to the GC of the area you're seeking to buy the plot from (with skybuilders substituted for Ishgard; I'm unsure what to do with Kugane though).
Do the servers track our GCs rankings against each other?


Quote Originally Posted by tdb View Post
You must complete the current savage raid tier to participate. If you don't complete the tier before the next one is released you're evicted. I don't see a lot of opportunity for dynamic adjustment here, but it would provide an additional incentive for world first clears in order to pick the best houses.

All of these would limit participation with similar or greater strength as placard clicking, but they're tied to in-game activities players actually enjoy doing rather than an inane timesink. If none of these options strikes your fancy I can invent more.
Tied to in game activities?
Maybe there's something there.
Locking housing behind savage would be going way too far.



I’m also not sure that I’m jiving with the core philosophy here. I don't think you need a requirement to get a house. Housing should be available to everyone, so instead of restricting players from getting a house I think they should just focus on making housing more available. The majority of the problems with HOW to get a house will absolutely wither in the face of adequate supply.
I really jive with this take:
Quote Originally Posted by Jojoya View Post
It will always remain a problem as long as houses are in limited supply. We can keep coming up with ways to change the purchase system but none of them, outside of solving the supply problem, will fix it. Everything thing has its pros, cons and loopholes to exploit.