I don't like positionals. I don't feel that they are an interesting and rewarding mechanic. Which is why I usually level melee DPS last... if ever. Felt that way since 2.0.
Why not interesting? Because it's an extremely basic and monotonous mechanic that only make a fight interesting until you memorize it with its True North windows. There's very little adaptation to have after a point, as you quickly give up when partying with a beyblade tank. There's also a point to be made in terms of boss design where taking positionals in consideration was a bottleneck to the game designers' creativity. The introduction of True North and the mutiple patches to make positional less of a concern allowed for more creative boss mechanics. That and the introduction of the "full circle" bosses.
Why not rewarding? The DPS increase is quite small, the feedback is almost non-existant (except for Bootshine's crit), SE has been trying their hardest to make that mechanic almost completly unrelevant. To me, it's definitly more punishing than rewarding in the sense that it has bigger "feel bad" moments when you fail than "feel good" ones when you succeed. The punishing aspect for failing is also the reason why it has become so trivial: SE don't want to "punish" underperforming players, but also has to keep the best players in check so the difference isn't too big. Besides, hitting your positionals is the expected outcome, the norm. Which is also why it doesn't feel rewarding or exceptional at all.
So, without a feeling of being rewarded for doing a bland mechanic, while also seeing SE trying their best to erase the difference of hitting them or not over the years, I don't think I'll ever like that mechanic.
That being said, do I want positionals to go away? Nah. At least not on MNK and DRG, they'd lose too much mechanical gameplay at this point. NIN and SAM are meh in terms of positionals, but they might as well keep it. Besides, some people had their fun for years with those jobs and their positionals. It'd be harsh to take that away from them.
However, I'll say that it'd be pretty great that at least 1 melee DPS out of the 5 total with Endwalker doesn't have positional. I don't think 1 out of 5 is a big request. I'm pretty sure that SE can come up with another interesting and rewarding melee mechanic instead of copy/pasting the same one on all of their melee DPS jobs (because that's also a lazy thing to do).
Or at the very, very least, if SE wants to go with positionals yet again, make them interact with the job in an interesting, meaningful and rewarding way. Not a +10 potency or +5 gauge crap.