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Thread: Positionals

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  1. #15
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by IruruCece View Post
    I will never stop being amused at seeing people complain about the speed of Monks now. It was all but inevitable that this would be the next thing people would dislike about the job. You got rid of the ramp up, you're going permanently supersonic now, but it's also now too much. I'll be unsurprised to see threads asking to slow the job down and adjust the potencies accordingly.

    GL had problems, but I feel that the speed ramp up was an important aspect to the overall job's design. SE could have done far more to fix Monks in general, but changing GL into a trait was basically them throwing red meat to a vocal portion of the playerbase that often starts threads with "I don't really play Monk all that much but here's my 10 point plan to make it more to my preferences." We're seeing that same mindset now directed at positionals, and frankly, given SE's history with Monks overall, removing positionals from the game will not magically solve any problems with the job, or combat design in general.
    I think the pace thing he and others have referred to is more generalised than just Monk. there's been a great divide for a long time on the pace of combat. A lot of people think combat is generally to fast paced ADHD button spam fest. and would like to see it slowed down especially on jobs that should be generally slower thematically. A Warrior for example should typically be aclass that hits slow and hard with that great big battle axe, not be able to swing it around like its made of paper..

    A lot of people think its too slow and needs speeding up with a 1.5 gcd or something along those lines, because its boring having a full second with no buttons to press
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    Last edited by Dzian; 03-11-2021 at 05:23 AM.