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Thread: Positionals

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  1. #1
    Player
    IruruCece's Avatar
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    Aug 2019
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    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Sqwall View Post
    https://forum.square-enix.com/ffxiv/...nd-Suggestions

    This has a perfect explanation of why positionals are stupid and a relic of a by gone time in FFXIV. It's also very well put together and a good read, but the bit about postionals being useless is SPOT ON!
    It's not a good opinion just because you agree with it. It's also not a very good opinion in general with regards to positionals from the outset, because if you claim that the game which offers a diagram at the feet of every boss that tells you whether you count as flanking a target or not doesn't accommodate positionals whatsoever, your opinion about the mechanic is immediately suspect.

    The game does quite a lot, within reason, to teach players where they should stand in order to efficiently move between positional requirements, and if you're doing it right, you should never have to move very far under normal circumstances. Of course, the game also throws out things specifically to push players outside of that comfort zone. The response to this, then, is that the players should recognize that they will need to find ways to optimize their DPS to handle these mechanics.

    What is happening with people like you and that OP is that they don't want to adapt and overcome. They want the game to adapt to their preferences instead, and those preferences are not universally shared or even agreed upon.

    Quote Originally Posted by ReynTime View Post
    Positionals are great in slower paced combat.
    I will never stop being amused at seeing people complain about the speed of Monks now. It was all but inevitable that this would be the next thing people would dislike about the job. You got rid of the ramp up, you're going permanently supersonic now, but it's also now too much. I'll be unsurprised to see threads asking to slow the job down and adjust the potencies accordingly.

    GL had problems, but I feel that the speed ramp up was an important aspect to the overall job's design. SE could have done far more to fix Monks in general, but changing GL into a trait was basically them throwing red meat to a vocal portion of the playerbase that often starts threads with "I don't really play Monk all that much but here's my 10 point plan to make it more to my preferences." We're seeing that same mindset now directed at positionals, and frankly, given SE's history with Monks overall, removing positionals from the game will not magically solve any problems with the job, or combat design in general.
    (9)

  2. #2
    Player
    Dzian's Avatar
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    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by IruruCece View Post
    I will never stop being amused at seeing people complain about the speed of Monks now. It was all but inevitable that this would be the next thing people would dislike about the job. You got rid of the ramp up, you're going permanently supersonic now, but it's also now too much. I'll be unsurprised to see threads asking to slow the job down and adjust the potencies accordingly.

    GL had problems, but I feel that the speed ramp up was an important aspect to the overall job's design. SE could have done far more to fix Monks in general, but changing GL into a trait was basically them throwing red meat to a vocal portion of the playerbase that often starts threads with "I don't really play Monk all that much but here's my 10 point plan to make it more to my preferences." We're seeing that same mindset now directed at positionals, and frankly, given SE's history with Monks overall, removing positionals from the game will not magically solve any problems with the job, or combat design in general.
    I think the pace thing he and others have referred to is more generalised than just Monk. there's been a great divide for a long time on the pace of combat. A lot of people think combat is generally to fast paced ADHD button spam fest. and would like to see it slowed down especially on jobs that should be generally slower thematically. A Warrior for example should typically be aclass that hits slow and hard with that great big battle axe, not be able to swing it around like its made of paper..

    A lot of people think its too slow and needs speeding up with a 1.5 gcd or something along those lines, because its boring having a full second with no buttons to press
    (1)
    Last edited by Dzian; 03-11-2021 at 05:23 AM.

  3. #3
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
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    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Dzian View Post
    I think the pace thing he and others have referred to is more generalised than just Monk. there's been a great divide for a long time on the pace of combat. A lot of people think combat is generally to fast paced ADHD button spam fest. and would like to see it slowed down especially on jobs that should be generally slower thematically. A Warrior for example should typically be aclass that hits slow and hard with that great big battle axe, not be able to swing it around like its made of paper..

    A lot of people think its too slow and needs speeding up with a 1.5 gcd or something along those lines, because its boring having a full second with no buttons to press
    Speaking as a monk... I resemble this comment. 1.5 seconds is SO LONG to wait to press a button!! Gimme that 1 second GCD!
    (1)

  4. #4
    Player
    ssunny2008's Avatar
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    Mar 2014
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    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by IruruCece View Post
    I will never stop being amused at seeing people complain about the speed of Monks now.
    Funfact, double true monk before was even faster.

    And yeah, the game is really slow in combat. It might be the slowest MMORPG i played over the years. Even MNK is super slow. All the game does is to put the player under pressure with some nonamed off-gcd´s, that´s it. Everyone who thinks "it´s too fast", should play action MMORPG´s or stuff like WoW / SWTOR and l2p there.
    (4)