I liked positionals before 60+. I wasn't sure why there was something bothering me about them over time in XIV, when in other games I actually really like positionals being a thing and think they only add more to the combat.
Reading this I was reminded why. The pacing of the combat in XIV presently makes positionals an annoyance rather than something that feels like it adds any kind of depth.
Positionals are great in slower paced combat. XIV however has the whole "don't stop pressing buttons" sthick now. This is precisely why Monk is the DPS I hate playing the most. The time between moving around the enemy, which is often turning around and affecting where the game thinks I am in relation to them, and using my positionals is too short compared to the speed I'm expected to keep using actions. It's not like in XI or a game like Xenoblade where it's more about using the right skills/combos at the right time with combat design to allow you to take spare seconds to position yourself rather than cycling non-stop.