



Thank you for the information.


https://forum.square-enix.com/ffxiv/...nd-Suggestions
This has a perfect explanation of why positionals are stupid and a relic of a by gone time in FFXIV. It's also very well put together and a good read, but the bit about postionals being useless is SPOT ON!
Pretty much the whole post can be summed up with: "I don't like it because I get punished if I don't get it right, please change it to make it easier" with a lot of overdramatic phrasing. Extremely awkward, unnatural, bizarre, dangerous, punishing and so on. Everything that has even the slightest risk attached is listed as a complaint.https://forum.square-enix.com/ffxiv/...nd-Suggestions
This has a perfect explanation of why positionals are stupid and a relic of a by gone time in FFXIV. It's also very well put together and a good read, but the bit about postionals being useless is SPOT ON!
Every complaint listed is part of the of the job's design to offer a challenge for players who want to go beyond playing the basic rotation and mechanics safely. It offers the chance to optimise, to solve the puzzle of how to keep uptime, hit positionals, keep everything aligned, make the correct decision if something gets interrupted etc.
If someone doesn't enjoy that, don't play melee. If keeping a dot up without overwriting it too much or sticking to an optimised loop is seen as a good reason to dislike a class it's perhaps time to simply play something different.
The fact that ranged attacks interrupt combos while having low potency is one of the very few things I agree on as a complaint. But decision making? Keeping buffs aligned? Having to stay in melee range as a melee?
If all of these "complaints" were taken care of you'd basically have a physical ranged with occasionally melee range requirement hitting a training dummy.
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