Yet that is what they are for pretty much all the melee classes but monk. Nice to hit. They account for such little dps. The SAM for example, the positional account for less than a percent of the dps, so small crit variation can and will completely hide it.Frankly, if I were a serious progression raider, I wouldn't want to go into a savage/extreme with anyone, regardless of their chosen melee DPS, who thinks of their positionals as something that's "nice to hit" when they feel like it. Yes, all content is clearable with minimum effort. Better groups of players who hit their positionals more often will clear faster and more consistently than people who don't even bother to get everything out of their job that they can. It's not even asking for perfection, it's simply asking for effort, and your posts have consistently been about whining that some additional effort is required for some of your weaponskills.
If SE balanced the game entirely around people who just want to be able to hit buttons on the boss without worrying about potential interruptions to their rotation, the game wouldn't have made it past Heavensward. I'm convinced if they did make landing positionals more meaningful by giving them a serious damage buff, the complaints in this and other recent threads about them would barely change, because at the end of the day there's a lot of players who don't want to do them and don't want to feel "punished" for not doing them.
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