It's almost as though they've been repeatedly catering to people who expect to be catered to rather than accepting they need to get better and practice more, which still hasn't made Monk more popular as a DPS job. If nothing else, SE should make successful positionals hit harder again, because it's clear that catering to people who start threads admitting they don't even play the job but think its hard to play hasn't actually fixed a single problem with the job or attracted more high-end raiders to it.
The currently existing True North is a downgrade from what it was prior to this patch, and it previously allowed Monks to ignore positionals for a solid minute when well timed with Earth's Reply. It's almost as if SE doesn't want people to not engage with these mechanics, but rather they want True North specifically to be used in short bursts when a boss makes landing some positionals more difficult. It's meant to be used in a pinch, not something that allows you to ignore boss mechanics for almost an entire burst phase all the time.
So... what's your solution here, boss? Double melee range? Triple it? People will still complain about encounters making it hard to do the things expected of them anyway, ignoring that this is the entire point of those mechanics in the first. Like you helpfully point out, every job has a "comfort zone" in a boss fight, but these typically come with PRACTICE and a better understanding of the fight's mechanics. I can't tell you how many times I've entered raids with BLM friends who complain, ad infinitum, about how unfriendly an encounter is to their DPS, how hard it is to find time and space to cast in. There have been plenty of encounters where I've asked myself how am I going to consistently "get in there" and do the damage I need to be doing.
The solution in both cases has been to practice, get better, and accept that sometimes there's too much out of your control to safely DPS properly in. But a living DPS that is still doing damage where and when they can is still more valuable than a dead one. You cannot and will not be able to hit every single positional in a raid. A caster will not always get every cast in on their burst phase. A DOT might fall off. A self-buff might fall off. Mechanics that force these challenges on the player are intended, and players are expected to work around them by design.
If you don't like positionals, Monk isn't for you. Not every job is for everyone. It is kinda sad that positionals are pretty much all Monk has going for it in terms of both identity and as a marker of player skill, though. SE should do something about that.



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