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Thread: Positionals

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  1. #1
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by VentVanitas View Post
    No, interrupting casts/mechanics isn't adding complexity. SE has already tried this and all it amounts to is creating annoying wipes because you forgot to use the skill that is used literally nowhere else in the entire game or fights being busted beyond challenge. (anyone remember early Stormblood One Ilm Punch?) Interruption or stunning isn't a choice or an expression of skill unlike positionals. It's an ultimatum, another fight mechanic.
    Tbh that´s another big issue. SE doesn´t force the use of such tools very often, they got even ride of a lot of them or made them "job skills". Stuff like E8s addphase were great on that side, because you had to plan "who first" and you could adjust at any time if necessary, when one side has to less damage or something went wrong, whatever. Esuna isn´t forced often enough too and you see the gap between a good and a bad healer already in dungeons if it´s used or not. Such moments were you would be like as healer: "Oh cool, we´ve a bard, someone less to cleanse." , would be cool.

    Teamplay, strategy and the overall pressure on the players got pretty much deleted in the favor or casualization / balancing. It´s all about damage and how to keep uptime as long as it´s possible, meanwhile stack / spread and avoiding aoe´s. I don´t know any other MMO which got so repetitive and primitive over the years.
    (1)
    Last edited by ssunny2008; 03-07-2021 at 10:45 PM.