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Thread: Positionals

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  1. #11
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Nothv13 View Post
    Healers and PvP have already been hit, or have you not seen the 1 button dps and simplified healing or the combos merged to one button.
    Of course i did, but it´s going to be simplified even more. I remember the lines "to open it for more casuals" or something similar from the stream.

    Quote Originally Posted by Nothv13 View Post
    DRG and NIN positionals are worthless and don't really add anything to the class. Monk was built on positionals but they still keep toning them down and even give them extra true north like ability. If they are going to keep going the route of de-emphasizing positionals even on the class designed for them, they should just get rid of them. There are much better ways of adding complexity to classes than just slapping a position requirement and a small potency buff on a few skills. Even something as small as a need to interrupt a boss with a skill (often enough the tank can't always do it) can do it or adding encounter design that requires more than just avoid aoe area, press button do damage for dps. Hell for the DRG, they could add complexity by making the jumps a bit of invicibility so that DRG could actually play the high risk high reward style being able to jump to avoid the most common type of AoEs, save your spineshatter and dragonfire to stay in dps range or use them on cooldown to burst.
    With the rework of RoE SE took even some seconds of "no positional requirements" out of MNK, for the better or the worse... it´s boss depended. There are several mechanics where you definately can´t hit positionals and RoE was and is a welcome addition is this case to save that 1 or 2 skills from losing potency. I personally don´t use TN very often, only when i obviously expect a longer "stuck in place" time you´ve at any current bossfight. (e.g. E9 platforms, E10 portals, E11 rings, E12 diamond dust)
    It´s not possible without such tools and still up to the player to use them or not. Even if there are like 5s left, i´m going to play positionals if i can.

    Those were my 5min brainstorming ideas for NIN / DRG if you´re interested in it: https://forum.square-enix.com/ffxiv/...=1#post5508499 , nothing special, but atleast something you´ve to care about.

    The thing is, that ppl complain too much. Imagine SE goes into that forum and just check the headlines which are like 3-4 times "positionals are bad" in the last month, but they´re not reading through them, they might go the way to make them more and more braindead like they did in the past. That was and is a big issue. Complaints about everything.
    Of course you can arque like "they´re worthless, give us something better", but what? Look at what we got. Tanks, current MNK, MCH, etc... They got changed and in kind of complexity not for the better. GL is gone but nothing is left but more ogcd´s. Tanks... do i really have to say a word about them? MCH is just straight up boring to play... healers play all the same and it´s probably going to be even worse etc...

    Instead of getting ride of such "issues", they could advance them. GL was fine with all the tools to maintain it and you had atleast 2 openers to keep things rolling. It got advanced, but hey... ppl still complaint for whatever reason. Now positionals should get doomed or in case of some other writers here even "buffs as passiv" or whatever.

    All that stuff just need to stop and the players should finally accept it and start to improve instead of complaining all day long. It´s one thing if a skill is completely useless or a class unplayable, but another if you just ignore the given tools or straight up bad at gaming. All classes should go back to their roots in some way and get special skills which let them shine. Not only melees.

    - Let MNK his positionals
    - Work more with DRG jumps
    - NIN with advanced ninjutsus and more combinations
    - Tanks back to their own and not that ultimate stance, invul for any TB and that 5-6 key burst every 90s
    - Healer with more than DoT + 1 cast
    - Give us ressources back, but class depended and not overall the same
    - Get ride of "job skills"

    There is a lot to do in kind of class design and i would welcome any new original and unique addition. But i´m really not a fan to take something, which works fine, out of the game. We´ve seen this a lot in the past and it just sucks.

    Sad to say that SE´s goal seems to be a perfectly casualized balanced game. There is no need for customization or special tools you can work with. They want to put every subclass in their specific role with the same tools and gameplay, just different animations and more or less skillspeed. PvP is another perfect example and i highly doubt that it´ll get better with Endwalker. The limitations are actually the biggest issue, NOT the solution.
    Imo, we should stop arque about removing positionals or whatever and demand that SE brings back what we lost and that they have to create more unique tools for the classes which are not just ogcd´s or a jobgauge you fill with 123. I´m pretty sure even those hard casuals or glamhunter will get bored at the time, when every class plays pretty much the same and we continue to grind the same treasure maps, fates, raids, 6 locations etc... each expansion just with a new level and new optic.
    (2)
    Last edited by ssunny2008; 03-07-2021 at 10:34 PM.