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Thread: Positionals

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  1. #11
    Player
    Nothv13's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Lancer Lv 88
    Quote Originally Posted by IruruCece View Post
    Better players can and do land more positionals more often than people who don't even play the job, or people who aren't as skilled at the job or a given fight. Landing positionals more consistently results in higher DPS, results in better overall performance for the raid because the boss/mob will die faster. As it is with anything about this game, players who engage with the mechanics can and often do outperform those who refuse to engage with said mechanics outside of forums posts where they declare that those things are worthless and that they shouldn't be punished for not trying to play better.

    A Black Mage will be forced to move because of mechanics that they have no control over, potentially messing up their burst phase or even costing them enochian. Should they now be allowed to cast everything on the move?

    A Bard might miss refreshing DOTs because they died to mechanics outside of their control. Should dots never expire now?

    A Dancer's Technical Step might not hit the boss because they were forced out of range. Should Technical Step now have unlimited range in boss arenas?

    Of course not. That would be ridiculous. The answer isn't to make things easier for players who make mistakes, either because they were forced or they play poorly. The player should get better at playing the game, or learn to mitigate the things outside of their control. That's what makes the different between the average monk and a good one. They can't land every positional, but they can land more of them even under duress than a less experienced or less skilled player. It's called practice.
    They've been constantly lowering the cooldown and even added charges to true north. They even gave monk, essentially a second true north. Its almost to the point that true north just serves as an additional button for something so inconsequential. They've also lowered the potency differences.

    All classes have something that throws them off, however, MDPS have all those you listed, along with positionals, short range (their ranged abilities break combo), and in general more strict rotations. Also bad things other players do will typically effect the MDPS more. Tank doesn't move the boss out of the aoe (tanks its out of it though)? so long positionals, ranged doesn't stay in reasonable range and the boss leaps to them? Whelp there's GCDS lost and combo potentially lost. Without the positionals they'd still have nearly all those things to worry about, and movement required (in most fights) would still effect them more than ranged.
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    Last edited by Nothv13; 03-07-2021 at 06:26 PM.