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Thread: Positionals

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  1. #1
    Player
    Fendred's Avatar
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    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by LeonKeyh View Post
    I've admittedly only leveled MNK to 80 then set it aside, but I only remember Back and Flank positional requirements which, if you're close to the transition area, 1.5 seconds is more than enough to move between. Also, even a MNK not hitting positionals or hitting positionals sporadically would do good DPS. The fact that there are so many positionals give them a higher skill ceiling which is great for players that are looking for a complex melee class.

    Also, the MNK rotation may be a little complex, but it was fairly easy to get into a rhythm with the positionals and it _feels good_. You brought up Dragoon and that has something that I would like to see with MNK though. MNK has very little visual indicators on whether or not you're actually hitting positionals (bigger numbers, if you know what the numbers should be). Whereas Dragoon has 1 ability that I'd love to see at least on MNK; Raiden Thrust. It replaces the combo starter with a slightly higher potency ability if you hit your positionals. It'd be great to see something like that because it's a nice visual indicator that pops up and says "Good job!" Having Dragon Kick replacing Bootshine with another ability if you hit the positional would be more interesting than the current Leaden Fist (double Bootshine potency) at the very least.

    Maybe it's just me though
    Yeah, having some kind of visual indicator that we are hitting from the right position would help. In practice, mobs move around and come in various sizes, so its a fact of life that monks miss positionals very often in comparison to other melee jobs. The devs moved large chunks of our damage out of positional bonuses and into our base damage to compensate. If a dragoon or samuarai has to fight a large turtle, they have several abilities to use before hitting their positional related ones, so they have very generous amounts of time to move into the correct position. Monks don't really have that option without blowing abilities, which leads to more buttons to consider on a class with a 20% built in haste buff.
    (0)

  2. #2
    Player
    Mikey_R's Avatar
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    Apr 2014
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    1,531
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Fendred View Post
    If a dragoon or samuarai has to fight a large turtle, they have several abilities to use before hitting their positional related ones, so they have very generous amounts of time to move into the correct position. Monks don't really have that option without blowing abilities, which leads to more buttons to consider on a class with a 20% built in haste buff.
    If you have time to prepare for your positionals on Dragoon/Samurai based on what an enemy is going to do, you have time on Monk. Any experienced Monk doesn't even have to think about what position they have to be in for each ability, they think, Bootshine is next and instantly know it is a rear positional. Also, Dragoon alternates Wheeling Thrust and Fang and Claw, a rear and flank positional, if you say you struggle to do it on Monk, so you also struggle to do it on Dragoon as well?

    It just sounds like you need more practice on Monk rather than there being a fundamental flaw with the job.
    (8)

  3. #3
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
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    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mikey_R View Post
    If you have time to prepare for your positionals on Dragoon/Samurai based on what an enemy is going to do, you have time on Monk. Any experienced Monk doesn't even have to think about what position they have to be in for each ability, they think, Bootshine is next and instantly know it is a rear positional. Also, Dragoon alternates Wheeling Thrust and Fang and Claw, a rear and flank positional, if you say you struggle to do it on Monk, so you also struggle to do it on Dragoon as well?

    It just sounds like you need more practice on Monk rather than there being a fundamental flaw with the job.
    Of course the monk knows where he needs to be to do max damage. He just physically can't get there in time all the time. Try doing that when trash mobs are running around. It takes a few seconds for tanks to pick them up, and the monks attack speed means its better to hit him in the face than wait. Another example is when bosses decide to turn around without warning to do some mechanic like Argath. Because monks attack so quickly and Argath's hit box is so large, you're guaranteed to land a hit out of position before you can even consider hitting true north or that other ability we have now. That's just life when a dude has a 20% haste buff and 100% positional requirements on all attacks.
    (0)

  4. #4
    Player
    wereotter's Avatar
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    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Mikey_R View Post
    If you have time to prepare for your positionals on Dragoon/Samurai based on what an enemy is going to do, you have time on Monk. Any experienced Monk doesn't even have to think about what position they have to be in for each ability, they think, Bootshine is next and instantly know it is a rear positional. Also, Dragoon alternates Wheeling Thrust and Fang and Claw, a rear and flank positional, if you say you struggle to do it on Monk, so you also struggle to do it on Dragoon as well?

    It just sounds like you need more practice on Monk rather than there being a fundamental flaw with the job.
    It's more that the monk player has less time to prepare to adjust on the fly and hit the positional than the dragoon does.

    One is a high speed job, the other is not. One has positional requirements on every skill, meaning you have to CONSTANTLY be watching for any time an enemy might turn (like if it's doing an attack that targets a healer) while the other has the majority of skills not having this requirement. And this doesn't even consider bad tanks that either spin the bosses around erratically, or who hold a boss with just its nose sticking out of an AOE, making it impossible for the monk to hit any positional requirements (this happens SO much in the newest level 80 dungeon)

    I play both jobs, and positional are a much bigger deal that you have to watch constantly on monk than on dragoon. If a boss turns in the middle of a dragoon's rotation, they've lost nothing, except on three skills in the entire rotation.
    (0)