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Thread: Positionals

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  1. #1
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Fendred View Post
    My point in the above post is that monk having omnipresent directional requirements and a massive haste buff is counter intuitive. Given their speed, they're already losing dps from having a shorter window to reposition and keep track of their buffs. So adding yet another button, which adds yet another buff to keep track of on top of all that, does nothing to dismiss the issue whatsoever. It just exacerbate the issue.
    I think you fundamentally misunderstand what MNK is and what's actually wrong with it. Their multiple positionals and GCD speed are one of the few things left on the job that still has synergy after SE has stripped it of everything. Asking players to keep track of these things with a less than 2 second GCD isn't counter-intuitive, it's called expecting some level of skill when playing the job and there's nothing wrong with that. IruruCece is right, if you want to remove MNK's only engaging thing it has left, then just play SAM or DRG.

    I'm also going to be honest, if you struggle to hit positionals as MNK, it's either because a mechanic is preventing you, or you're simply not good enough. It is not that hard to keep track of once you play the job long enough, especially when it's literally the only thing you have to do on MNK at this point. (As well as the copious amounts of positional mitigation that other melee wish they had, even if Riddle of Earth is bad)
    (6)
    Last edited by VentVanitas; 03-04-2021 at 12:24 PM.