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Thread: Positionals

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  1. #1
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dzian View Post
    True north and positionals should be scrapped entirely.

    the devs consistantly dumb down and simplify jobs in ways that make them even more dull and boring yet they insist on keeping te stupid positionals system that is boring and pointless they add nothing to gameplay.
    If you do hard content, you know that balancing positioning and use of true north for mechanics and positionals for pushing damage is very much a non-trivial part of gameplay, just as managing instant casts/procs is for caster movement to deal with mechanics.

    That's adding to gameplay. That adds to depth in this game's combat.
    (20)

  2. #2
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Gruntler View Post
    If you do hard content, you know that balancing positioning and use of true north for mechanics and positionals for pushing damage is very much a non-trivial part of gameplay, just as managing instant casts/procs is for caster movement to deal with mechanics.

    That's adding to gameplay. That adds to depth in this game's combat.
    This guy gets it. Removing positionals will lead to bad tanking habits and bad dps habits. You only need to go into to CLL and see people spinning the boss around the entire time they are tanking. Positionals are also required to identify front, flank and rear through UI elements which also helps with strategies that involve boss relative. Positionals NEED to stay because it ADDS to the gameplay. We don't need another dumb decision like removing TP but keeping MP because apparently physical players are incapable of managing their resources? or maybe they want to punish casters more harshly when they die by making their MP 0 but I digress.
    (11)