Quote Originally Posted by Sqwall View Post
It's not about being lazy, I just don't care about them as much anymore as I used to in 2.0 and 3.0.
This is called being lazy and making excuses for it.

You have played a job you have disliked at a fundamental level since 2.0, which could be described as "dedication" amid dozens of more accurately disparaging terms. You have done this despite the game offering so many other options that fall close in line to what you would prefer Monk to be: a shallow, uninteresting job with no actual hook to its combat. You want to be able to push buttons from any angle, and you want those buttons to do more individually to fill "gaps" in the kit. This might result in a technically stronger job, but you've been seeing plenty of pushback against your ideas because there are many people out there who do enjoy the dance that you do not. In many cases, such as with SpeckledBurd, they have provided detailed feedback on the job as it exists.

Your ideas amount to just remaking the job from the ground up specifically to cater to your preferences. But we've already got two jobs that fit your "requirements" outside of the animations they have for their buttons, and those players are complaining mightily about how engaging and unrewarding they are.

If you hate positionals so much, and don't want to feel "shamed" by the "elitists" out there who are telling you to improve using the tools afforded to you by the game itself, play the jobs that don't have positionals.