Quote Originally Posted by Sqwall View Post
pffftt LOL
Behind the abrasive elitist attitude, he's not wrong. You could easily use your argument for nearly any other aspect of the game that is ultimately a piece of a whole.

Positionals, Recast Timers, oGCDs, Melee range, and Combos are what make up the whole gameplay of Melee DPS jobs

Cast Timers which prevent movement, oGCDs, Recast timers and MP are what make up the whole gameplay of Magic DPS jobs

Recast timers, oGCDs, group buffs, and combos are what make up the whole gameplay of Ranged physical DPS. It sounds like what you want to do is play Ranged physical DPS...

What you're asking to do is dumb down Melee DPS to where Ranged Physical is at right now, which is not a good place at all. It's especially egregious whenever you even mention that True North exists for all jobs, and Riddle of Earth exists for Monk to negate the need for positionals. That's even if the boss you're fighting actually has positional requirements.

The fact of the matter is that Melee and Magical jobs have submechanisms that require them to think about their movement and plan out what they're going to do and make sure that plan works with the mechanisms of the fight, those things are cast timers and positionals. Both roles also have a number of abilities that remove that requirement for times in which movement is needed or a positional isn't possible. For tanks/healers, it's moving the boss and, again, cast timers.

For ranged, it's nothing, and that's one of many things that largely make Physical Ranged DPS mostly unfulfilling to good players (not the main problem, the main problem is that you don't really get out the effort you put into them).