Suppose I'll keep stoking the fire....but FFXIV 1.0 monk had better postionals then what we have now. Used to be if you complete a positional you would get a chance for heal, chance for stun, chance for MP regen (monk used MP in 1.0), chance to slow, as well as some skills that increased damage. And this was if you completed your positionals for each respective skill correctly. What we have currently isn't deep, and isn't complex at all although some would argue to not touch positionals as it makes monk special. Where it DOES get complex is when the raid boss goes balls out on AOE and forces me to dance around them so I don't freaking die because I JUST CAN'T sacrifice personal DPS. Compared to 1.0 monk to what we have now is boring and the only reason to complete postionals is to put out more damage.
If twin snakes gives a 10% damage buff normally, but if you added idk. Slows enemy attack speed when you attack targets flank. THAT would give me incentive to care about postionals.
The extra damage for me isn't enough incentive to run around AOE and jump through a ton of hoops to just get 30 more potency. This is why I think the overkill of postionals on monk is dumb and unessicary. IF they added a REAL benefit to support the group then I would care a lot more about completing my postionals.
It's not about being lazy, I just don't care about them as much anymore as I used to in 2.0 and 3.0. I really liked the old RoE where I would get a good amount of time where I didn't have to care about positionals. I had RoE on cooldown non-stop in hopes it would proc. But I suppose I was just BEING A FILTHY CASUAL for using a skill that was given to me which I enjoyed with the class. It was nice to have the moment of respite of not worrying about trying to hit that flank position if there was AOE in the way, or the tank sucked and would move the boss all around.