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Thread: Positionals

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  1. #1
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Honestly I do want positionals to change to make them more fungible, but only on the jobs that have a lot of them. With Monk I'd like positionals to be hard-baked into their Chakra generation rather than crit RNG, either replacing them outright or simply removing their Couerl Stance positionals to give them a touch of flexibility. With DRG I'd like them to get more but get to choose how they move (Flank/Rear get replaced with Shift and Start, so if you Start on the Flank then you Shift to the Rear, and if you Start on the Rear then you Shift to the Flank, giving you precisely two ways to execute each combo chain, based on where you place yourself while using Raiden/True Thrust at the beginning). SAM and NIN both satisfy light positional requirements and don't need any changes, but I would like a Melee Job with no positionals or combos at all so that people who don't like them have an alternative.
    (1)

  2. #2
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Grimoire-M View Post
    Honestly I do want positionals to change to make them more fungible, but only on the jobs that have a lot of them. With Monk I'd like positionals to be hard-baked into their Chakra generation rather than crit RNG, either replacing them outright or simply removing their Couerl Stance positionals to give them a touch of flexibility. With DRG I'd like them to get more but get to choose how they move (Flank/Rear get replaced with Shift and Start, so if you Start on the Flank then you Shift to the Rear, and if you Start on the Rear then you Shift to the Flank, giving you precisely two ways to execute each combo chain, based on where you place yourself while using Raiden/True Thrust at the beginning). SAM and NIN both satisfy light positional requirements and don't need any changes, but I would like a Melee Job with no positionals or combos at all so that people who don't like them have an alternative.
    Suppose I'll keep stoking the fire....but FFXIV 1.0 monk had better postionals then what we have now. Used to be if you complete a positional you would get a chance for heal, chance for stun, chance for MP regen (monk used MP in 1.0), chance to slow, as well as some skills that increased damage. And this was if you completed your positionals for each respective skill correctly. What we have currently isn't deep, and isn't complex at all although some would argue to not touch positionals as it makes monk special. Where it DOES get complex is when the raid boss goes balls out on AOE and forces me to dance around them so I don't freaking die because I JUST CAN'T sacrifice personal DPS. Compared to 1.0 monk to what we have now is boring and the only reason to complete postionals is to put out more damage.

    If twin snakes gives a 10% damage buff normally, but if you added idk. Slows enemy attack speed when you attack targets flank. THAT would give me incentive to care about postionals.

    The extra damage for me isn't enough incentive to run around AOE and jump through a ton of hoops to just get 30 more potency. This is why I think the overkill of postionals on monk is dumb and unessicary. IF they added a REAL benefit to support the group then I would care a lot more about completing my postionals.

    It's not about being lazy, I just don't care about them as much anymore as I used to in 2.0 and 3.0. I really liked the old RoE where I would get a good amount of time where I didn't have to care about positionals. I had RoE on cooldown non-stop in hopes it would proc. But I suppose I was just BEING A FILTHY CASUAL for using a skill that was given to me which I enjoyed with the class. It was nice to have the moment of respite of not worrying about trying to hit that flank position if there was AOE in the way, or the tank sucked and would move the boss all around.
    (0)

  3. #3
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Sqwall View Post
    It's not about being lazy, I just don't care about them as much anymore as I used to in 2.0 and 3.0.
    This is called being lazy and making excuses for it.

    You have played a job you have disliked at a fundamental level since 2.0, which could be described as "dedication" amid dozens of more accurately disparaging terms. You have done this despite the game offering so many other options that fall close in line to what you would prefer Monk to be: a shallow, uninteresting job with no actual hook to its combat. You want to be able to push buttons from any angle, and you want those buttons to do more individually to fill "gaps" in the kit. This might result in a technically stronger job, but you've been seeing plenty of pushback against your ideas because there are many people out there who do enjoy the dance that you do not. In many cases, such as with SpeckledBurd, they have provided detailed feedback on the job as it exists.

    Your ideas amount to just remaking the job from the ground up specifically to cater to your preferences. But we've already got two jobs that fit your "requirements" outside of the animations they have for their buttons, and those players are complaining mightily about how engaging and unrewarding they are.

    If you hate positionals so much, and don't want to feel "shamed" by the "elitists" out there who are telling you to improve using the tools afforded to you by the game itself, play the jobs that don't have positionals.
    (11)