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Thread: Positionals

  1. #71
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by currentlemon View Post
    Call me crazy, but that sounds fun. I'd love to have something like that return, even if it'd only irk a lot of people.
    Yeah I don't remember Monk but this was back in 2.0, I am very confident this is how it went, can correct me. I take that back about the losing combo part, only 2 things really did it.

    Heavy Thrust (Flank): 15% damage buff plus Potency+ if you flank and you only obtained the buff when flanking.

    Chaos Thrust (Rear): Dot plus Potency, you only landed the dot if you used at the rear.
    (0)
    Gae Bolg Animus 18/04/2014

  2. #72
    Player
    Mikey_R's Avatar
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    Apr 2014
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    1,532
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Undeadfire View Post
    Yeah I don't remember Monk but this was back in 2.0, I am very confident this is how it went, can correct me. I take that back about the losing combo part, only 2 things really did it.

    Heavy Thrust (Flank): 15% damage buff plus Potency+ if you flank and you only obtained the buff when flanking.

    Chaos Thrust (Rear): Dot plus Potency, you only landed the dot if you used at the rear.
    Almost. Monk IIRC always got their buff/debuff, however, missing the poitional meant a much bigger potency loss.

    Dragoon however, is where it got interesting. Heavy Thrust is as you said, you only got the buff if you hit the flank. As for the Chaos Thrust combo though, there was no rear positional on Chaos Thrust, it was on Impulse Drive. Missing the rear positional meant it never comboed into Disembowel, which then put you behind on your whole GCD rotation.
    (3)

  3. #73
    Player
    Undeadfire's Avatar
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    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Fair enough cheers for correction, it's been years so the memory is hazy.
    (1)
    Gae Bolg Animus 18/04/2014

  4. #74
    Player
    CKNovel's Avatar
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    Aug 2019
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    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by currentlemon View Post
    Call me crazy, but that sounds fun. I'd love to have something like that return, even if it'd only irk a lot of people.
    It used to work when job didn't had gauges.
    Now, losing a combo would mean for a SAM to delay the next Midare and too much errors would mean even delay the next Tsubame.
    (1)
    Last edited by CKNovel; 02-01-2021 at 05:12 PM. Reason: Not -> Now

  5. #75
    Player
    Equitable_Remedy's Avatar
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    Oct 2020
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    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Look, I do it* from behind and enjoy it. Positionals are fun.






    *DPS
    (2)

  6. #76
    Player
    DelaiRelay's Avatar
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    Feb 2021
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    1
    Character
    Nacmac Feegle
    World
    Spriggan
    Main Class
    Samurai Lv 61
    I like the positional mechanic. Also from an immersion pov where attacking someone in the back or side, could do more damage. But imo that should be something special, not every single target attack.

    Monk positionals are just a bit too repetitive because they are part of the rotation. This makes it feel gimmicky to me. What makes it worse, is that when you are on your own, they just feel like a stupid penalty you can't shake off.

    I rather see fewer positional skill(s) outside your rotation that then require a specific position to have maximum effect. Maybe having the rotation work your way up to that so that they become available, or increase the effect of them. Or after using certain utility skills (Stun and then a positional for max effect). Anyway, something that can be used when on your own too.

    But the way it works now is just bit boring imo. With Monk it kind of makes it feel like a chore.
    (0)
    Last edited by DelaiRelay; 02-14-2021 at 03:22 PM.

  7. #77
    Player
    Jirah's Avatar
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    Aug 2017
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    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by DelaiRelay View Post

    Monk positionals are just a bit too repetitive because they are part of the rotation. This makes it feel gimmicky to me. What makes it worse, is that when you are on your own, they just feel like a stupid penalty you can't shake off..
    For one soloed instances are rare and far between that its impossible to struggle with any, I do agree i wish Demo and Twin werent tied to postionals but MNK has ways to accommodate like Riddle of earth
    (2)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  8. #78
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by DelaiRelay View Post
    I rather see fewer positional skill(s) outside your rotation that then require a specific position to have maximum effect. Maybe having the rotation work your way up to that so that they become available, or increase the effect of them. Or after using certain utility skills (Stun and then a positional for max effect). Anyway, something that can be used when on your own too.
    First of all, everything is going to be repetitive in a "rotation-game". It´s up to the boss mechanics to force the player to adjust and to offer a different experience / enjoyment.

    What you´ve written down doesn´t make so much sense in practice. What if the positional skill comes up, but you can´t use it because you stuck somewhere else thx to the current boss mechanic? It would be a hard damage loss. Same if you rework some skills or give them multiple positional-effects. Either ppl will ignore positionals, because you´ll get an effect whatever you do, or one of the effects will be stronger than the other. On the other hand you could give e.g. demolish 2 dots to keep up, one from the side and one from the back. But i can´t imagine anyone wants that.

    If you´re on your own, you could use a chocobo with the tank-stance. It works great. After level X, you can make use of Riddle of Earth or True North to get ride of the positional requirements. Monk has enough burst potential for adds anyway.
    And keep in mind that the potency from positionals aren´t that big. The only bad thing is probably to lose the 100 crit on Bootshine, but that´s it. Monk positionals are nothing which stops from leveling or soloplay in any way. There are way worse jobs without any requirements, which plays "hmmmmm" if you´re alone. (As bard you wait for your dots to do the job. SAM, who is losing a lot of Kenki and getting your buffs take like ages especially to kill add groups. And finally if Midare comes up, the enemy is already dead. Etc...)
    (2)
    Last edited by ssunny2008; 02-15-2021 at 11:31 AM.

  9. #79
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,045
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    The positional is fun and allows dynamic gameplay, if you don't like it, go play BRD, MCH, etc.

    If you like melee play, learn how to manage positional, in the end, you will at least take some pride in taming the game and not complain & want to change because you don't like it.

    There are now 2 stacks at true north, there's not even reason to complain anymore that you can't properly exploit your offensive CDs.
    Learn how to play!

    Change your mentality, instead of complaining, master your job and in any case, it's not you who decides the devs.

    Ps: Playing Dragoon is disconcertingly easy and boring from my point of view.
    It's just a loop of 2 long combo's, there's no more no brain in my opinion. The job with the least interest in melee Dragoon in my opinion.

    Do you think it's hard in Dragoon ? Try Monk or Ninja, you'll get a different opinion. Although in the end no job is hard, the logic is more or less the same, except that some jobs require you to keep a buff or debuff active.
    Ninja is not hard, you just have to get it out of your head that a melee just has to hit in a melee, many complain because this or that is not the way they want it.

    "Free your mind, Neo."
    (6)
    Last edited by Naoki34; 02-15-2021 at 11:56 AM.

  10. #80
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Is what makes a melee class "fun" based on positionals.

    I'm hard pressed to say NO!

    Positionals are stupid, and I for one would not think twice if I saw it in any patch notes to have them removed.

    I love running Delebrum just for the sole purpose to chill on my monk and just beat the crap out of the bosses. They don't have positionals at all noted by the full circle target marker. No need to pop true north, I can pop RoE for damage reduction, use Six Sided Star to get me out of trouble. Monk is a BLAST to play without positionals. Some people should really try it.

    I can focus on the AOE, and mechanics vs. where I need to be to get more DPS. I have WAY more fun just watching the fight while my muscle memory kicks in just completing my rotation, as i'm watching the cast bar, the aoe's, and Party member list.

    Postionals aren't deep when your skills aren't gated behind them....they are just annoying given boss mechanics.

    Get rid of them... and implement something more unique.


    OK OK...I know i'm upsetting many....fine. I would OK with Dragon Kick and Bootshine being the only positionals required. Dragon Kick must be used on flank to grant leaden fist. Bootshine must be used from back to grant a critical hit. This would free me up much more and less of a penalty to just staying on the boss if an aoe is where I need to stand to gain a bonus, but I still have some strategy to my job.

    I would love if fists of wind removed run speed and was replaced with removes positional requirements. GIVE ME THAT CHOICE!
    (0)
    Last edited by Sqwall; 02-16-2021 at 03:08 AM.

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