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Thread: Positionals

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  1. #1
    Player
    DelaiRelay's Avatar
    Join Date
    Feb 2021
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    1
    Character
    Nacmac Feegle
    World
    Spriggan
    Main Class
    Samurai Lv 61
    I like the positional mechanic. Also from an immersion pov where attacking someone in the back or side, could do more damage. But imo that should be something special, not every single target attack.

    Monk positionals are just a bit too repetitive because they are part of the rotation. This makes it feel gimmicky to me. What makes it worse, is that when you are on your own, they just feel like a stupid penalty you can't shake off.

    I rather see fewer positional skill(s) outside your rotation that then require a specific position to have maximum effect. Maybe having the rotation work your way up to that so that they become available, or increase the effect of them. Or after using certain utility skills (Stun and then a positional for max effect). Anyway, something that can be used when on your own too.

    But the way it works now is just bit boring imo. With Monk it kind of makes it feel like a chore.
    (0)
    Last edited by DelaiRelay; 02-14-2021 at 03:22 PM.

  2. #2
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by DelaiRelay View Post

    Monk positionals are just a bit too repetitive because they are part of the rotation. This makes it feel gimmicky to me. What makes it worse, is that when you are on your own, they just feel like a stupid penalty you can't shake off..
    For one soloed instances are rare and far between that its impossible to struggle with any, I do agree i wish Demo and Twin werent tied to postionals but MNK has ways to accommodate like Riddle of earth
    (2)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  3. #3
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by DelaiRelay View Post
    I rather see fewer positional skill(s) outside your rotation that then require a specific position to have maximum effect. Maybe having the rotation work your way up to that so that they become available, or increase the effect of them. Or after using certain utility skills (Stun and then a positional for max effect). Anyway, something that can be used when on your own too.
    First of all, everything is going to be repetitive in a "rotation-game". It´s up to the boss mechanics to force the player to adjust and to offer a different experience / enjoyment.

    What you´ve written down doesn´t make so much sense in practice. What if the positional skill comes up, but you can´t use it because you stuck somewhere else thx to the current boss mechanic? It would be a hard damage loss. Same if you rework some skills or give them multiple positional-effects. Either ppl will ignore positionals, because you´ll get an effect whatever you do, or one of the effects will be stronger than the other. On the other hand you could give e.g. demolish 2 dots to keep up, one from the side and one from the back. But i can´t imagine anyone wants that.

    If you´re on your own, you could use a chocobo with the tank-stance. It works great. After level X, you can make use of Riddle of Earth or True North to get ride of the positional requirements. Monk has enough burst potential for adds anyway.
    And keep in mind that the potency from positionals aren´t that big. The only bad thing is probably to lose the 100 crit on Bootshine, but that´s it. Monk positionals are nothing which stops from leveling or soloplay in any way. There are way worse jobs without any requirements, which plays "hmmmmm" if you´re alone. (As bard you wait for your dots to do the job. SAM, who is losing a lot of Kenki and getting your buffs take like ages especially to kill add groups. And finally if Midare comes up, the enemy is already dead. Etc...)
    (2)
    Last edited by ssunny2008; 02-15-2021 at 11:31 AM.