I like the positional mechanic. Also from an immersion pov where attacking someone in the back or side, could do more damage. But imo that should be something special, not every single target attack.
Monk positionals are just a bit too repetitive because they are part of the rotation. This makes it feel gimmicky to me. What makes it worse, is that when you are on your own, they just feel like a stupid penalty you can't shake off.
I rather see fewer positional skill(s) outside your rotation that then require a specific position to have maximum effect. Maybe having the rotation work your way up to that so that they become available, or increase the effect of them. Or after using certain utility skills (Stun and then a positional for max effect). Anyway, something that can be used when on your own too.
But the way it works now is just bit boring imo. With Monk it kind of makes it feel like a chore.

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