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Thread: Positionals

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  1. #1
    Player
    Wyakin's Avatar
    Join Date
    Jan 2019
    Posts
    269
    Character
    Wyakin Cade
    World
    Odin
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by ssunny2008 View Post
    I read your stuff, but it´s more elitism talk than anything else.

    What do you expect from a "casual" game where classes getting dumb´d down? To cater the top 10%?
    And what is with the other 89% on ff.logs? Why do they exist, if everything is so easy and every player is so smart and do tons of 90%+ logruns each week? Not all of them are gear-related.

    You can talk from yourself, maybe your friends, but this game has millions of players and there are more bad / casual players than those who can read their skills and adjust to boss mechanics. Even surviving as phys. range is way easier than as a melee or caster. I don´t know what´s up with your experience, but i still meet samurais with better gear and they have way less damage on E11s than i have on my monk. And i know poeple from my old guild which were not even able to perform well in a dungeon. I mean... DUNGEONS... half afk content with 2 times aoe spam between the bosses.

    And about the classes... above average players or dps hunter will mostly play meta. It´s the same in every game. For example i have rarely seen blackmage on E5-8s in the pf, now they´re everywhere. The good thing about this game is, that the subclasses are well balanced in their own category. Phys. range on their side are the most forgivable classes at any time and they can be played in EVERY content / tier easily as long as this game keeps running.

    Just turn off ACT and you wouldn´t even mention a difference. Every class is able to beat the endgame and some of them (phys. range) have an easier life to do that. It´s a fact.


    EDIT: Check out the top players in average. The gap is like 2000 dps. Sounds a lot yes, but the most players are NOT able to reach such statistics with a melee or caster, especially not without a decent party. But a lot will be able to come near to this dps with phys. range classes even in random parties. (And this 2000dps more are not needed to beat the bosses anyway.)
    Gonna outright say... you’re wrong. The gap between ranged and the rest is too large and I honestly cannot be bothered to explain why because if you can’t see the issues then I can’t be bothered to discuss it. It’s been discussed to death on multiple threads and there’s a tiny % of people who think ranged are ok due to being “easy to play” or “have no uptime/cast bars/positionals” well, please do some research
    (2)

  2. #2
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Wyakin View Post
    Gonna outright say... you’re wrong.
    I know the threads, but how can i or the tiny % be wrong?

    The handful of players here doesn´t representate the whole playerbase and SE probably doesn´t look at fflogs, they don´t even want it to be a thing. But this is the only argument from the players.
    SE has their own balancing, logs and thoughts. That they´re pretty much ignore that "issue" for so long should say enough. They´ve their plans and that phys. range are in the spot where they are, seems to be a thing because of the said arguments.

    Quote Originally Posted by CKNovel View Post
    I just want to be usefull and play the jobs I love without downsides. I don't want to get in a PF, hit the enrage and tell myself "If I was a Samurai main, we would've passed this fight".
    As i said before, yes, Sam should get a nerf. But overall he brings nothing but dps to the party. And in your example, maybe someone died? Maybe someone failed his rotation? Whatever... It´s possible to kill each boss with the needed itemlevel, but everything have to be nearly perfect. If that´s not the case, a Samurai won´t help you out there. Otherwise, just get better gear.

    And you can be a casual and still care for DPS and endgame content. I know a bunch of them, but they´ll probably never beat the last tier boss, just because time / motivation or gameknowledge are missing. But they can press 123 and moving to a marker. Just saying, i know an "hmmmm" samurai who was able to clear E5-7s. She had top gear next to the chest. I outperformed her with ishgardian gear + 2-3 edencore sets and the relic weapon before bodzja arrived with my own Samurai. But yeah, she cleared E5-7s with their static and was top dps there. However this was possible...
    She is playing dancer now and guess what? She is 1000x better than before. She dies way less, has an "ok" parse for the beginning and brings tons of buffs to the new 80-90% sam in the static. Already the fact that she fails in 1/10 fights and not like before ~9/10 times with less damage as you would expect from a Sam says enough about phys. range classes and the difficulty scaling.

    Yes it´s not the topic here. I could go to any range thread and tell you the same others did there and i did here. The freedom, medigation and groupbuffs from phys. ranges weight high when we talk about balancing.

    EDIT: Anything can fk up the damage of casters and melees. Just take OP´s example about the boss aoe. The game puts them way more under pressure than phys. range chars. The current 2000dps difference is more like a "safezone" for them to beat the encounter. Phys. range can do what they want as long as they play the mechanics and their rotation. You don´t have to time anything and you can even prepare for the incoming stuff easily.
    (2)
    Last edited by ssunny2008; 01-26-2021 at 07:51 AM.