Yep, you just didn't read what I answer.
I'm not going to pick apart your answer and point out every wrong statement.
So I'll resume;
-There is no hard job, I assume you never raided during HW. Back then jobs were much, MUCH harder to play. I invite you to try ranged, you'll quickly feel that something is missing, most of the time the gameplay doesn't differ from a caster.
When I picked up SAM, I could outdps without effort my MCH.
-90 percentile is realistic. You can do it on accident during your weeklies as long as you know how to press your buttons. You only need minimal knowledge, how to play your job, how to avoid death/damage down and a correct gear.
-We can't balance ranged jobs because someone don't feel like they should put as much work in their melee/caster jobs.
You're basically telling that people who put more work and money in their education for a comfortable work should be paid as much as someone who works at McDonald's because it's "harder".
-Remind yourself that despite that mobility, ranged still have the same amount of mechanics to deal with. There is no "magic protection" that allows them to avoid damage from certain mechanics and this tier is really, really melee friendly.
Only a terrible range would remain far away, ironically being far away can screw everyone in E11S.
-Remind yourself that despite that mobility, ranged are still restricted to healings and mitigation range. SCH bubble, WHM Cure III, AST star... It doesn't have unlimited range.
-It's not only for skilled people, but mobility truly means nothing in this tier. Take it on BLM/SMN/RDM perspective. There's no movement higher than 3 seconds and if there is, bosses are not targetable. During these 3 seconds you have many tools to move and instancast. A BLM I know, a good friend of mine, name the SMN "The 4th ranged".
-Why would you play BRD when there's a stronger variant named MCH? Why would you play RDM when there's a stronger variant named SMN? Why would you play Ninja when there's a easier/stronger variant named SAM? See, that logic simply doesn't work. Players choose the jobs that vibes the most with them, not because of range or because that is supposedly easier to play.
Read that and please remember it:
Ranged are not asking to be top DPS. They're asking for a smaller gap and if that """mobility""" tax needs to exist, then give ranged something that actually matters to the group. Not just the power to run in circles.
Ranged are subDps, because they don't have many tools and depth, they feel easier to play.
Before, ranged were supposed to manage MP/TP resource, that was removed.
Before, they had better mitigation and rDPS, that was removed.
MCH is reduced to a silence and tactician.
Mobility feels like a breeze of fresh air for the beginners.
But rather than a floor, it's a ceiling that prevent ranged from doing more, because of that tax that exist only to satisfy the beginners.
Mobility is not as good as you think.
It has been proved with E8S, considered the savage that requireds the most movement and ranged did not shined at all during progress.
Progress, when players are still learning to optimize and playing safe.